Zobrazeno 1 - 10
of 63
pro vyhledávání: '"Rosseni Din"'
Publikováno v:
Education Sciences, Vol 13, Iss 2, p 102 (2023)
In the past two decades, a considerable amount of research has focused on digital games as part of media education. Digital game-based learning (DGBL) is identified as a potential pedagogical approach to enhance learning in the digital era. In light
Externí odkaz:
https://doaj.org/article/a3071d3b6f5a4d4780969e7732b22b9b
Publikováno v:
International Review of Research in Open and Distributed Learning, Vol 16, Iss 4 (2015)
Social media is increasingly becoming an essential platform for social connectivity in our daily lives. The availability of mobile technology has further fueled its importance – making it a ubiquitous tool for social interaction. An emerging mode o
Externí odkaz:
https://doaj.org/article/f11a8c249b63448d80f6d1a7d0a4e70e
Publikováno v:
International Journal of Learning, Teaching and Educational Research. 21:281-308
The use of technology in education has been an ongoing debate among educators. Although educators are highly encouraged to integrate technology in the classroom, they are still sceptical to fully utilize them. This changed drastically during the COVI
Publikováno v:
International Journal of Learning, Teaching and Educational Research. 20:232-255
Digital games are one of the potential pedagogical approaches within STEM teaching and learning. The main idea behind using digital games in STEM contexts is to enhance the children’s conceptual understanding and to increase their interest in STEM.
Publikováno v:
International Journal of Learning, Teaching and Educational Research. 20:217-231
Technology 4.0 has forced the education system to undergo a huge transformation by changing teaching and learning methods. Teaching 4.0 requires teachers to apply varieties of technology used in the teaching and learning process to make it more appea
Publikováno v:
International Journal of Research in Education and Science. 7:1104-1116
The visualization concept and multimedia is commonly used in designing various learning methods in education. However, less study was conducted for Fundamental of Computer Science (FCS) subjects especially in STEM education approach. Therefore, this
Autor:
Rosseni Din, Nabilah Othman, Ahmad Fakhrurrazi Mohammed Zabidi, Abdul Hafaz Ngah, Mohd Effendi @ Ewan Mohd Matore, Zanaton Ikhsan, Siti Fatimah Mohd Yassin, Fathiyah Mohd Kamaruzaman, Siti Farahin Ahmad Nawawi
Publikováno v:
International Journal of Academic Research in Business and Social Sciences. 12
Publikováno v:
International Journal of Academic Research in Business and Social Sciences. 12
Publikováno v:
Universal Journal of Educational Research. 8:43-48
The COVID-19 pandemic has intensified the already rapid pace of global development, including technological advances. Teachers are therefore required to adapt to, and update themselves on, the types of pedagogy needed to make teaching and learning at
Publikováno v:
ASM Science Journal. :1-7
Using software packages to analyse quantitative data, such as SPSS, appears to be challenging amidst unskilled novice users. Studies have shown that example-based learning is an easy-to-understand method for novice, while infographic display is an ef