Zobrazeno 1 - 10
of 116
pro vyhledávání: '"Ross T, Smith"'
Autor:
Brendan Mouatt, Ashleigh E. Smith, Gaynor Parfitt, Ty Stanford, Jeremy McDade, Ross T. Smith, Tasha R. Stanton
Publikováno v:
PeerJ, Vol 11, p e16095 (2023)
Background How we feel during exercise is influenced by exteroceptive (e.g., vision) and interoceptive (i.e., internal body signals) sensory information, and by our prior experiences and expectations. Deceptive visual cues about one’s performance d
Externí odkaz:
https://doaj.org/article/ec6a3c9c8ab9422294f2e00f0b6a8a83
Publikováno v:
Frontiers in Virtual Reality, Vol 3 (2022)
Externí odkaz:
https://doaj.org/article/05e1172e696f495c92938f7b2a57367a
Autor:
Ruochen Cao, Subrata Dey, Andrew Cunningham, James Walsh, Ross T. Smith, Joanne E. Zucco, Bruce H. Thomas
Publikováno v:
Visual Informatics, Vol 4, Iss 1, Pp 8-22 (2020)
Data videos are a highly impactful method of communication and are becoming a prevalent medium for communicating information. While the majority of current research focuses on the cinematic aspects of data videos, very little is known about the narra
Externí odkaz:
https://doaj.org/article/50f0380be0ca41ca950fa63d9641e385
Autor:
Dorothea Dumuid, Timothy Olds, Melissa Wake, Charlotte Lund Rasmussen, Željko Pedišić, Jim H Hughes, David Jr Foster, Rosemary Walmsley, Andrew J Atkin, Leon Straker, Francois Fraysse, Ross T Smith, Frank Neumann, Ron S Kenett, Paul Jarle Mork, Derrick Bennett, Aiden Doherty, Ty Stanford
Publikováno v:
PLoS ONE, Vol 17, Iss 9, p e0272343 (2022)
Reallocations of time between daily activities such as sleep, sedentary behavior and physical activity are differentially associated with markers of physical, mental and social health. An individual's most desirable allocation of time may differ depe
Externí odkaz:
https://doaj.org/article/05a4663a364042f79ba78a75e9a3aab0
Autor:
Brendan Mouatt, Ashleigh E. Smith, Maddison L. Mellow, Gaynor Parfitt, Ross T. Smith, Tasha R. Stanton
Publikováno v:
Frontiers in Virtual Reality, Vol 1 (2020)
Many adults are physically inactive. While the reasons are complex, inactivity is, in part, influenced by the presence of negative feelings and low enjoyment during exercise. While virtual reality (VR) has been proposed as a way to improve engagement
Externí odkaz:
https://doaj.org/article/174d73dcac6742e1be66507784c807ff
Autor:
Kieran W. May, Chandani KC, Jose Jorge Ochoa, Ning Gu, James Walsh, Ross T. Smith, Bruce H. Thomas
Publikováno v:
Buildings, Vol 12, Iss 2, p 140 (2022)
This article presents our findings from a three-stage research project, which consists of the identification, development, and evaluation of a defect management Augmented Reality (AR) prototype that incorporates Building Information Modelling (BIM) t
Externí odkaz:
https://doaj.org/article/e0b02735479043c2ac98d2fb41812168
Publikováno v:
Multimodal Technologies and Interaction, Vol 4, Iss 3, p 37 (2020)
Three-dimensional rendering technologies have long been utilized for explanatory purposes in scientific visualization and related areas. Their applications to wider fields, however, have often been limited. In this paper, we explore the use of 3D mod
Externí odkaz:
https://doaj.org/article/0723081b87694d8fae9561624aa51c07
User interfaces in virtual reality enable diverse interactions within the virtual world, though they typically lack the haptic cues provided by physical interface controls. Haptic retargeting enables flexible mapping between dynamic virtual interface
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::0173ff811e13c45c3e3afc3b292eb2e9
https://hdl.handle.net/11541.2/34189
https://hdl.handle.net/11541.2/34189
User interfaces in virtual reality are dynamic and contextual, making it challenging to provide accurate haptic feedback. This paper presents a remapped interface system that leverages haptic retargeting to reuse a limited set of controls for a wide
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::95918773c6a55b16f4b2380f2743ff66
https://hdl.handle.net/11541.2/34187
https://hdl.handle.net/11541.2/34187
This paper presents IVR-LPSim: An Immersive Virtual Reality (VR) Lighting Performance Simulator (LPS) capable of real-time indoor artificial illuminance, glare, daylighting and energy consumption calculation and visualisation. Current LPS's consist o
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::72809979f1a8dc83764ae148e817fcf1
https://hdl.handle.net/11541.2/34398
https://hdl.handle.net/11541.2/34398