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Publikováno v:
Klemke, R, Mat Sanusi, K A & Rose, M 2021, Immersive Game Technologies for Innovative Education : A Method for Experimental Interdisciplinary Technology Transfer . in Proceedings of the 1st Games Technology Summit : part of Clash of Realites 11th International Conference on the Technology and Theory of Digital Games . OPUS Würzburg, Würzburg, pp. 1-8, 1st Games Technology Summit, Cologne, Germany, 8/07/21 . https://doi.org/10.25972/OPUS-24577
Proceedings of the 1st Games Technology Summit: part of Clash of Realites 11th International Conference on the Technology and Theory of Digital Games, 1-8
STARTPAGE=1;ENDPAGE=8;TITLE=Proceedings of the 1st Games Technology Summit
Proceedings of the 1st Games Technology Summit: part of Clash of Realites 11th International Conference on the Technology and Theory of Digital Games, 1-8
STARTPAGE=1;ENDPAGE=8;TITLE=Proceedings of the 1st Games Technology Summit
Immersive, sensor-enabled technologies such as augmented and virtual reality expand the way human beings interact with computers significantly. While these technologies are widely explored in entertainment games, they also offer possibilities for edu
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::1d18dfcf585d7bcfb37401cc8143407c
https://research.ou.nl/en/publications/f48ef3a4-8ebe-48c2-acc6-7c82385fac09
https://research.ou.nl/en/publications/f48ef3a4-8ebe-48c2-acc6-7c82385fac09