Zobrazeno 1 - 10
of 17
pro vyhledávání: '"Rosa Núnez-Pacheco"'
Autor:
Evelyn GUILLEN-CHAVEZ, Rosa Núnez-Pacheco, Victoria Aymé Barreda Parra, Mª Cruz Sánchez-Gómez, Sonia Verdugo-Castro
Publikováno v:
Fronteiras: Journal of Social, Technological and Environmental Science. 10:266-279
La investigación en Humanidades no parece recibir la misma importancia que sí se otorga a las investigaciones de las áreas de la ciencia y la tecnología. El propósito central de este estudio es caracterizar la producción de artículos científi
Autor:
Evelyn GUILLEN-CHAVEZ, Victoria Aymé Barreda Parra, Juan Luis Cabanillas García, Rosa Núnez-Pacheco
Research in the Humanities is a field that has been gaining relevance in recent years. However, their production and impact levels are still low. In this sense, this article aims to analyze three categories that correspond to the motivations and comp
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::9bb554c8e413262beecfdf023a5fedd1
https://doi.org/10.36367/ntqr.14.2022.e579
https://doi.org/10.36367/ntqr.14.2022.e579
Los videojuegos han adquirido una notoria relevancia en la sociedad actual y han revolucionado la forma como interactuamos con las máquinas. Este artículo se ocupa del diseño y la inmersión emocional en los videojuegos de carácter narrativo. El
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::330d4cb80decfba52f5a3c4a26c738bf
https://hdl.handle.net/10272/22126
https://hdl.handle.net/10272/22126
Autor:
Evelyn GUILLEN-CHAVEZ, Victoria Aymé Barreda Parra, Mª Cruz Sánchez-Gómez, Rosa Núnez-Pacheco
Publikováno v:
Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM'21).
Publikováno v:
Ocnos, Vol 23, Iss 2 (2024)
La medición de la competencia narrativa en el nivel superior es un asunto poco estudiado. El objetivo de esta investigación es diseñar y validar una escala para medir la autopercepción sobre el nivel de competencia macronarrativa de los estudiant
Externí odkaz:
https://doaj.org/article/32c648b2389b4c2fac9c64478360e768
Publikováno v:
Estudios de Teoría Literaria, Vol 12, Iss 29, Pp 10-19 (2023)
The link between human beings and technology has become one of the most interesting topics in Latin American narrative from the twentieth century onwards. In 2021, the Bolivian writer Edmundo Paz Soldán published his book of short stories La vía de
Externí odkaz:
https://doaj.org/article/4f805bb9009946f289162e145de18a33
Autor:
Rosa Núñez-Pacheco, Osbaldo Turpo-Gebera, Aymé Barreda-Parra, Elizabeth Vidal, Eveling Castro-Gutierrez, Ignacio Aguaded
Publikováno v:
Journal of Technology and Science Education, Vol 13, Iss 2, Pp 532-547 (2023)
The use of video games has increased exponentially worldwide, mainly among the youth population. The main objective of this article is to evaluate the consumption habits and motivations of engineering students to play video games. To this end, an ins
Externí odkaz:
https://doaj.org/article/c5a8d9eec5fb4b65b7762e78d5dbc12a
Autor:
Rosa Núñez-Pacheco, Aymé Barreda-Parra, Eveling Castro-Gutierrez, Osbaldo Turpo-Gebera, Ignacio Aguaded
Publikováno v:
Journal of Technology and Science Education, Vol 13, Iss 2, Pp 431-445 (2023)
The COVID-19 pandemic has produced profound changes in higher education, with the replacement of face-to-face instruction with distance or remote education, which involves the management of digital skills by teachers and students. The purpose of this
Externí odkaz:
https://doaj.org/article/6de96c94dd354d20b3ee48fb4ebd52fd
Autor:
Rosa Núñez-Pacheco, Claudia Espinoza-Montoya, Liz-Marjorie Yucra-Quispe, Osbaldo Turpo-Gebera, Ignacio Aguaded
Publikováno v:
Journal of Technology and Science Education, Vol 13, Iss 2, Pp 446-460 (2023)
Video games have become an important element of contemporary life. The need to use them in the field of education has given rise to the appearance of serious video games, which have been specially designed to achieve objectives at different education
Externí odkaz:
https://doaj.org/article/912f8ad7873f4f88870819677e1d1de4
Publikováno v:
Pixel-Bit, Iss 67 (2023)
El Digital Storytelling (DST) es una estrategia digital que tiene un carácter de multiformato, que permite potenciar habilidades narrativas en los estudiantes de diferentes niveles educativos. Se realizó una investigación con el objetivo central d
Externí odkaz:
https://doaj.org/article/e5385204622341818b2a1937e3b60664