Zobrazeno 1 - 10
of 45
pro vyhledávání: '"Rosa Bottino"'
Autor:
Rosa Bottino
Publikováno v:
Lexicon Philosophicum, Iss 9, Pp 189-196 (2022)
Assente
Externí odkaz:
https://doaj.org/article/52f77827f1fb4a67a73ec6fbb0625915
Publikováno v:
International Journal of Serious Games, Vol 6, Iss 3 (2019)
The introduction of Computational Thinking (CT) in Italian compulsory schools is on the way, and there is a general need for new methodologies to support teachers’ work. A one-year long learning path supporting the development of CT skills in prima
Externí odkaz:
https://doaj.org/article/a67816fc2ac6414f80c7fdd42d26c1c3
Autor:
Laura Freina, Rosa Bottino
Publikováno v:
Italian Journal of Educational Technology (2019)
Si presenta un esperimento nel quale vengono utilizzati svariati giochi digitali a sostegno dello sviluppo delle abilità visuospaziali negli studenti degli ultimi due anni della scuola primaria. L’esperimento si colloca in una linea di ricerca che
Externí odkaz:
https://doaj.org/article/21d5e7abb36d4fe4aebf9bac7399578d
Publikováno v:
Future Internet, Vol 7, Iss 4, Pp 429-444 (2015)
There is not a unique definition of “empowerment”, nevertheless the idea that it involves, on the one hand, people having control over their own lives and, on the other, some social aspects seems to be a common characteristic. Most authors recogn
Externí odkaz:
https://doaj.org/article/a4406b00668740eab9eda711fd2b8bd8
Autor:
Laura Freina, Rosa Bottino
Publikováno v:
International Journal of Serious Games, Vol 5, Iss 3 (2018)
The “A me gli occhi” project was organized to support the development and consolidation of visuospatial abilities in students of the last two years of the Italian primary school, with the hypothesis that such a training would have a positive impa
Externí odkaz:
https://doaj.org/article/502ab91bc9e94868b6f84d9a1d99fae4
Publikováno v:
International Journal of Serious Games, Vol 4, Iss 3 (2017)
The present paper presents the results of an experiment aimed at assessing the impact of different levels of immersion on performance in a Spatial Perspective Taking (SPT) task. Since SPT is an embodied skill, the hypothesis was that the more immersi
Externí odkaz:
https://doaj.org/article/696e4f01c46e44dfb66552f766462c2a
Publikováno v:
Je-LKS: Journal of E-Learning and Knowledge Society, Vol 12, Iss 2 (2016)
A first experience of use of “In Your Eyes”, an Immersive Virtual Reality (IVR) game to foster Spatial Perspective Taking (SPT) skills in young adults with mild cognitive impairments is described along with a brief discussion of the outcomes. IVR
Externí odkaz:
https://doaj.org/article/9390b166f09d47319744ac9ffec5bd2f
Autor:
Rosa Bottino
Publikováno v:
Formare, Vol 16, Iss 1 (2016)
Didattica in ambito matematico, scientifico e tecnologico nella scuola
Externí odkaz:
https://doaj.org/article/e28c191db9494d218d62cdd797d1c7b0
Publikováno v:
Formare, Vol 16, Iss 1 (2016)
This paper offers some thoughts on the use of educational digital logic games. Specifically refers to a number of research experiments conducted by ITD-CNR, which have highlighted the significant potential of digital games to help develop and/or cons
Externí odkaz:
https://doaj.org/article/041f31ef01494761ad1ef2ad84ea364c
Publikováno v:
Teaching Coding in K-12 Schools ISBN: 9783031219696
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::47cc074e1d721920f6dbaee29aabe351
https://doi.org/10.1007/978-3-031-21970-2_5
https://doi.org/10.1007/978-3-031-21970-2_5