Zobrazeno 1 - 10
of 40
pro vyhledávání: '"Ronald Azuma"'
Publikováno v:
SID Symposium Digest of Technical Papers. 51:1013-1016
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics. 26:1981-1990
Today's Virtual Reality (VR) displays are dramatically better than the head-worn displays offered 30 years ago, but today's displays remain nearly as bulky as their predecessors in the 1980's. Also, almost all consumer VR displays today provide 90-11
Autor:
Ronald Azuma
Publikováno v:
Human Behavior and Emerging Technologies. 1:26-32
Publikováno v:
SIGGRAPH Emerging Technologies
We demonstrate ThinVR as a new approach to simultaneously address the bulk and limited FOV of today’s head-worn VR displays. ThinVR enables a VR display to provide 180 degrees horizontal FOV in a thin, compact form factor. Our approach is to replac
Autor:
Joshua J. Ratcliff, Ronald Azuma, Alexey Supikov, Ginni Grover, Tuotuo Li, Qiong Huang, Santiago Alfaro
Publikováno v:
SIGGRAPH Emerging Technologies
Most 3D displays suffer from the vergence-accommodation conflict, which is a significant contributor to eyestrain. Light-field displays avoid this conflict by directly supporting accommodation but they are viewed as requiring too much resolution to b
Autor:
Ronald Azuma
Publikováno v:
Presence: Teleoperators and Virtual Environments. 25:234-238
Publikováno v:
SIGGRAPH Emerging Technologies
We present a re-imaged swept volume display enabling mid-air interaction with 3D floating objects without requiring a head-mounted apparatus. The presence of the volume is so strong that everyone reaches out to touch it, at which point the illusion i
Autor:
Ronald Azuma
Publikováno v:
Imaging and Applied Optics 2017 (3D, AIO, COSI, IS, MATH, pcAOP).
Augmented Reality has attracted interest for its potential as a platform for new compelling usages. This paper provides an overview of technical challenges in imaging and optics encountered in near-eye optical see-through AR display systems.
Publikováno v:
Electronic Imaging. 31:635-1
Publikováno v:
IEEE Pervasive Computing. 11:38-45
Chamber of Mirrors offers a socially activated gaming experience built on a custom platform of interactive pervasive technologies. The authors review user tests and present techniques for overcoming the challenges of designing interactive application