Zobrazeno 1 - 6
of 6
pro vyhledávání: '"Rolando Barradas"'
Publikováno v:
Robotics, Vol 13, Iss 11, p 159 (2024)
The present article explores the impact of educational robotics on fostering computational thinking and problem-solving skills in elementary school students through a problem-based learning approach. This study involved the creation of a framework wh
Externí odkaz:
https://doaj.org/article/3f277a9e8d5549a7bdaf9a13cd2f8339
Publikováno v:
Communications in Computer and Information Science ISBN: 9783030864385
CSEDU (Selected Papers)
CSEDU (Selected Papers)
Computational thinking is the thinking process involved in formulating problems to admit a computational solution. This article describes a study in which the code.org platform was used to develop computational thinking with Elementary school student
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::806a7a5df623d766791a75b70827dcee
https://hdl.handle.net/1822/77593
https://hdl.handle.net/1822/77593
Publikováno v:
CSEDU (2)
This article reports a pedagogical experience developed within the scope of a Ph.D. program in Electrical and Computer Engineering with application to Education. Starting with a contextualization on the evolution of computers and Computational Thinki
Autor:
Manuel J. C. S. Reis, Sérgio Silva, Diogo Duarte, Salviano Soares, Rolando Barradas, António Valente
Publikováno v:
Human-Centric Robotics.
Publikováno v:
TEEM
The project addresses the urgent need to enhance student interest and performance in science, technology, engineering, and mathematics (STEM) courses, while fostering skills that are important prerequisites for IT careers. In the near term, the proje
Publikováno v:
CIÊNCIAVITAE
Repositório Científico de Acesso Aberto de Portugal
Repositório Científico de Acesso Aberto de Portugal (RCAAP)
instacron:RCAAP
Repositório Científico de Acesso Aberto de Portugal
Repositório Científico de Acesso Aberto de Portugal (RCAAP)
instacron:RCAAP
O artigo apresenta um estudo que procurou identificar as principais implicações do uso da gamification e o game-based learning como forma de promover a competitividade positiva em alunos de um curso profissional de Informática. Num cenário de jog
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::a32c8062fc724e0953e7e38c28196c79
http://pages.ie.uminho.pt/inved/index.php/ie/issue/view/9/showToc
http://pages.ie.uminho.pt/inved/index.php/ie/issue/view/9/showToc