Zobrazeno 1 - 10
of 12
pro vyhledávání: '"Roland van Oostveen"'
Autor:
Roland van Oostveen, William Muirhead
Publikováno v:
Canadian Journal of Learning and Technology, Vol 33, Iss 1 (2007)
This article describes instructor use of tablet computers for personal use, research activities and teaching practices within the Faculties of Science and Engineering at UOIT. The benefits of tablet use were evaluated on the basis of types of usage,
Externí odkaz:
https://doaj.org/article/71682278d7b04c99a8da5463a8087c64
Autor:
Matthew McGravey, Roland van Oostveen
Publikováno v:
ICERI2022 Proceedings.
Publikováno v:
ICERI2022 Proceedings.
Autor:
Andrew de Koning, Roland van Oostveen
Publikováno v:
ICERI2022 Proceedings.
Publikováno v:
Cureus
Healthcare professionals must be able to work in multidisciplinary teams (MDTs). The purpose of this editorial is to explain how healthcare professionals (can) contribute to the effectiveness of MDT, through the use of activity theory (collective wor
Publikováno v:
Handbook of Research on Barriers for Teaching 21st-Century Competencies and the Impact of Digitalization ISBN: 9781799869672
Handbook of Research on Barriers for Teaching 21st-Century Competencies and the Impact of Digitalization
Handbook of Research on Barriers for Teaching 21st-Century Competencies and the Impact of Digitalization
The growing global attention to online learning, particularly in light of COVID-19, has spurred interest in systematic, robust, and pedagogically sound approaches to online learning like the fully online learning community (FOLC) model. FOLC consists
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::37e179257dcd9bde8c660c5390481b6a
https://doi.org/10.4018/978-1-7998-6967-2.ch011
https://doi.org/10.4018/978-1-7998-6967-2.ch011
Publikováno v:
EDULEARN Proceedings.
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783030357573
ICWL
ICWL
The Fully Online Learning Community (FOLC) model is intended to operate within a co-created Digital Space to (a) reduce transactional distance, and (b) incorporate newcomers into an established learning community. An operationalized version of the Ge
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::8f99ee3a1886d1d6c0d42aa32c48ec55
https://doi.org/10.1007/978-3-030-35758-0_36
https://doi.org/10.1007/978-3-030-35758-0_36
Publikováno v:
Interactive Technology and Smart Education. 12:116-136
Purpose – The purpose of this paper is to describe a novel undergraduate course on serious game design and development that integrates both game and instructional design, thus providing an effective approach to teaching serious game design and deve
Autor:
Susan A. Yoon, Erminia Pedretti, Larry Pedretti, Roland van Oostveen, Jim Hewitt, Kirk Perris
Publikováno v:
Journal of Science Teacher Education. 17:15-35
In this study, we hypothesize that cases demonstrating exemplary practice in the science classroom can be used as a source for learning content and pedagogical skills that will improve teachers' self-efficacy beliefs. Twelve preservice elementary sci