Zobrazeno 1 - 10
of 16
pro vyhledávání: '"Robison, David J."'
In this chapter, augmented space is described as the layering of media technologies onto the physical space of the city. The approach assesses salient aspects of the experience of space in everyday life, the city and urban space more generally. The c
Externí odkaz:
http://hdl.handle.net/10454/12051
Digital content is increasingly pervasive. Communication technologies enable the creation and dissemination of content on a transnational basis. However, the relationship between communication technology and society is complex and is impacted both by
Externí odkaz:
http://hdl.handle.net/10454/7081
The implementation of a mixed reality game using the J2ME platform is presented. The different levels of the game environment are presented and also the game navigation system which uses QR code and Bluetooth. Its relationship to other environments s
Externí odkaz:
http://hdl.handle.net/10454/7261
A mobile language learning system is implemented using an adventure game. The primary emphasis is upon graphical design and rich interaction with the user. A wide range of functionalities are described, and an efficient navigation system is proposed
Externí odkaz:
http://hdl.handle.net/10454/7259
Mobile television environments offer the potential for the repurposing of media content and services, and also the introduction of new forms of commercial advertising which are more accurately targeted towards a user’s profile, as per an advertiser
Externí odkaz:
http://hdl.handle.net/10454/7260
The rise of mainstream virtual learning environments has facilitated the operation of information spaces to support display, simulation, and interactive modelling. As well as disseminating information and knowledge, they can also be used to accumulat
Externí odkaz:
http://hdl.handle.net/10454/7262
Autor:
Robison, David J., Palmer, Ian J., Excell, Peter S., Earnshaw, Rae A., Al Sheik Salem, Omar F.A.
The boundaries between different kinds of media spaces are complex and challenging. The convergence of computing, media, and telecommunications produces environments that contain elements of their origins, but also contain new components that allow i
Externí odkaz:
http://hdl.handle.net/10454/7263