Zobrazeno 1 - 10
of 33
pro vyhledávání: '"Robert-Paul Berretty"'
Publikováno v:
EURASIP Journal on Advances in Signal Processing, Vol 2007 (2007)
Most current multiplayer 3D games can only be played on a single dedicated platform (a particular computer, console, or cell phone), requiring specifically designed content and communication over a predefined network. Below we show how, by using sign
Externí odkaz:
https://doaj.org/article/d57978d9ccd1458289eb181b5985f31e
Autor:
C. W. A. M. van Overveld, B. M. ter Haar Romeny, Jan Bruijns, Robert-Paul Berretty, Frans J. Peters
Publikováno v:
International Congress Series, 1281, 401-406. Elsevier
Volume representations of blood vessels acquired by 3D rotational angiography are very suitable for diagnosing an aneurysm. If the aneurysm volume is known, a physician may fill an aneurysm via a catheter. To guide this catheter, a micro-catheter, se
Publikováno v:
Discrete & Computational Geometry. 33:463-481
A part feeder is a mechanism that receives a stream of identical parts in arbitrary orientations and outputs them oriented the same way. Various sensorless part feeders have been proposed in the literature. The feeder we consider consists of a sequen
Publikováno v:
Computational Geometry. 21(1-2):21-38
A common task in automated manufacturing processes is to orient parts prior to assembly. We consider sensorless orientation of an asymmetric polyhedral part by a sequence of push actions, and show that is it possible to move any such part from an unk
Publikováno v:
Computational Geometry. 11(3-4):157-173
A fundamental task for an autonomous robot is to plan its own motions. Exact approaches to the solution of this motion planning problem suffer from high worst-case running times. The weak and realistic low obstacle density (L.O.D.) assumption results
Publikováno v:
Computational Geometry. 10:249-262
A common task in automated manufacturing processes is to orient parts prior to assembly. We consider sensorless orientation of a polygonal part by a sequence of fences. We show that any polygonal part can be oriented by a sequence of fences placed al
Publikováno v:
The Visual Computer. 33:687-687
Publikováno v:
ICIP
It is generally understood that interpreting depth from monoscopic images inherently induces the problem of object segmentation and context recognition. A common way to deal with this complexity is to focus on one aspect (e.g. segmentation) and large
Publikováno v:
SPIE Proceedings.
Depth maps are used in many applications, e.g. 3D television, stereo matching, segmentation, etc. Often, depth maps are available at a lower resolution compared to the corresponding image data. For these applications, depth maps must be upsampled to
Publikováno v:
2009 Digest of Technical Papers International Conference on Consumer Electronics.
Automatically generated depth maps from stereo or monoscopic video are usually not aligned with the objects in the original image and may suffer from large area outliers. We post-process these depth maps using a novel method to first downsample the i