Zobrazeno 1 - 10
of 11
pro vyhledávání: '"Robert Zubek"'
Publikováno v:
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 17:213-219
City of Gangsters is a commercial strategy game in which the player is principally challenged by navigating a complex and large-scale social network, in which every action resonates through the network and holds associated risks and rewards. Our proc
Autor:
Robert Zubek, Ian Horswill
Publikováno v:
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 1:141-146
Finite state techniques are popular in entertainment software production, but they complicate the modeling of certain aspects of social engagement. In this paper we examine the problem of building probabilistic finite-state interaction models that al
Autor:
Nathan Sturtevant, Jeff Orkin, Robert Zubek, Michael Cook, Stephen Ware, Christian Stith, R. Young, Phillip Wright, Squirrel Eiserloh, Alejandro Ramirez-Sanabria, Vadim Bulitko, Kieran Lord
Publikováno v:
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 10:203-210
AIIDE 2014 is the second AIIDE event that has featured a playable experience track. This paper describes the seven entries that were accepted in the 2014 track, as well as the motivation behind the track and the criteria used to evaluate and accept e
Autor:
Robert Zubek
Drastic simplifications of character artificial intelligence (AI) allowed AI programmers to reach their goal of 1000 nonplayer characters at 60 FPS, while keeping development costs down. This chapter looks at the AI used to implement characters in th
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::72b63885845205d54c47c5c51201e2ad
https://doi.org/10.1201/9780429055119-10
https://doi.org/10.1201/9780429055119-10
Autor:
Robert Zubek
An introduction to the basic concepts of game design, focusing on techniques used in commercial game production.This textbook by a well-known game designer introduces the basics of game design, covering tools and techniques used by practitioners in c
Autor:
Robert Zubek
Publikováno v:
Game AI Pro 3 ISBN: 9781315151700
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::80b73a1cfaad62c86673ef5a0121c4ba
https://doi.org/10.4324/9781315151700-34
https://doi.org/10.4324/9781315151700-34
Publikováno v:
Game AI Pro 3 ISBN: 9781315151700
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::36429f8cb62d036c250e6a62cd60c9e2
https://doi.org/10.4324/9781315151700-42
https://doi.org/10.4324/9781315151700-42
Autor:
Robert Zubek, Aaron Khoo
Publikováno v:
IEEE Intelligent Systems. 17:48-53
Groo (Generic Robot, Object-Oriented) and tt14m (Trash-Talking 14-year-old Moron) are two systems that use simple and computationally inexpensive artificial intelligence mechanisms to produce engaging character behavior for computer games, while rema