Zobrazeno 1 - 10
of 66
pro vyhledávání: '"Robert R. Kessler"'
Publikováno v:
SIGCSE
Many courses on the history of computing are designed for a general student audience, and as such, include fewer technical details than one might find in a typical CS course. While this approach is appropriate in some contexts, it risks losing the in
Autor:
Robert R. Kessler, Laurie Williams
Publikováno v:
Computer Science Education. 11:7-20
Anecdotal evidence from several sources, primarily in industry, indicates that two programmers working collaboratively on the same design, algorithm, code, or test perform substantially better than the two working alone. Two courses taught at the Uni
Autor:
Carol S. Bruggers, Craig Caldwell, Brianne Christiansen, Robert R. Kessler, Roger Altizer, Troy D'Ambrosio, Grzegorz Bulaj
Publikováno v:
IE
Video games provide new opportunities for improving patients' quality-of-life via empowerment through physical exercise and interactive feedback. This paper presents an incentive-based video game that transforms physical exercise into mental empowerm
Autor:
Robert R. Kessler, Laurie Williams
Publikováno v:
Communications of the ACM. 43:108-114
Publikováno v:
IEEE Software. 17:19-25
The software industry has practiced pair programming (two programmers working side by side at one computer on the same problem) with great success for years, but people who haven't tried it often reject the idea as a waste of resources. The authors d
Autor:
Brandon H. Davies, Craig Caldwell, Troy D'Ambrosio, Grzegorz Bulaj, Lynn A. Gershan, Julie R. Korenberg, Kurt Joseph Coppersmith, Laura Mae Warner, Carol S. Bruggers, Roger Altizer, Massiell German, Robert R. Kessler, Jordan Wilcken, Wade Paterson, Glen R. Hanson
Publikováno v:
Science translational medicine. 4(152)
Video games capture the rapt attention of an individual player’s mind and body, providing new opportunities for personalized health care. An example of therapeutic interactive technologies is an incentive-based video game that translates physical e
Publikováno v:
IGIC
What started as a list of suggested courses for students interested in focusing their Computer Science or Film degree on animation and games has grown into the #3 video game design program in the U.S. The key to this success has been directly involvi
Publikováno v:
SIGCSE
Many Universities are building interdisciplinary programs that overlap engineering and fine art departments that focus on games, special effects, animation and other forms of interdisciplinary efforts. With increasing demands for education linking th
Autor:
Robert R. Kessler, John D. Evans
Publikováno v:
LISP and Symbolic Computation. 5:105-125
This paper describes and illustrates a structured programming metalanguage (DPOS) and graphical programming environment for generating and debugging high-level distributed MIMD parallel programs. DPOS introduces an innovative message-passing model an
Publikováno v:
LISP and Symbolic Computation. 5:73-93
This paper discusses a parallel Lisp system developed for a distributed memory, parallel processor, the Mayfly. The language has been adapted to the problems of distributed data by providing a tight coupling of control and data, including mechanisms