Zobrazeno 1 - 10
of 51
pro vyhledávání: '"Robert Porzel"'
Publikováno v:
Extended Reality and Metaverse ISBN: 9783031253898
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::8eba3019bfe6ae8bc8684902a20f43cd
https://doi.org/10.1007/978-3-031-25390-4_10
https://doi.org/10.1007/978-3-031-25390-4_10
Publikováno v:
Expert Systems.
Kicking in Virtual Reality: The Influence of Foot Visibility on the Shooting Experience and Accuracy
Publikováno v:
2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR).
Autor:
Daniel Beßler, Robert Porzel, Mihai Pomarlan, Abhijit Vyas, Sebastian Höffner, Michael Beetz, Rainer Malaka, John Bateman
In this paper, we present foundations of the Socio-physical Model of Activities (SOMA). SOMA represents both the physical as well as the social context of everyday activities. Such tasks seem to be trivial for humans, however, they pose severe proble
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::06160a0185a65ed6c6107d3376b34ad0
https://doi.org/10.3233/faia210379
https://doi.org/10.3233/faia210379
Publikováno v:
20th International Conference on Mobile and Ubiquitous Multimedia.
Publikováno v:
CHI PLAY (Companion)
Verbal communication is a central component in collaborative multiplayer gaming and creates a feeling of companionship among the players. In single-player games, this aspect is often missing. Advancements in speech recognition now open new potentials
Publikováno v:
Neural Network World. 27:529-540
Autor:
Vanja Sophie Cangalovic, Supara Grudpan, Rainer Malaka, Sebastian Höffner, Johannes Pfau, John A. Bateman, Mihai Pomarlan, Robert Porzel
Publikováno v:
Entertainment Computing and Serious Games ISBN: 9783030346430
ICEC-JCSG
ICEC-JCSG
In this paper, we introduce the framework of MEANinGS for the semi-autonomous accumulation of world knowledge for robots. Where manual aggregation is inefficient and prone to incompleteness and autonomous approaches suffer from underspecified informa
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::48097e75bddca12066bdf025aac8246f
https://doi.org/10.1007/978-3-030-34644-7_7
https://doi.org/10.1007/978-3-030-34644-7_7
Publikováno v:
SKIMA
The usual way of interacting with mobile devices is operating the graphical user interface on the touchscreen with fingertips. There are however many cases in which the user’s hands are occupied which demand an alternative way of interaction. In th