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pro vyhledávání: '"Robert Lanman"'
Publikováno v:
ACM Transactions on Graphics. 39:1-15
Holographic optical elements (HOEs) have a wide range of applications, including their emerging use in virtual and augmented reality displays, but their design and fabrication have remained largely limited to configurations using simple wavefronts. I
Publikováno v:
SIGGRAPH Emerging Technologies
We introduce reverse pass-through VR, wherein a three-dimensional view of the wearer’s eyes is presented to multiple outside viewers in a perspective-correct manner, with a prototype headset containing a world-facing light field display. This appro
Autor:
Matt Chapman, Salah Nouri, Anton S. Kaplanyan, Alexander Jobe Fix, Lei Xiao, Douglas Robert Lanman
Publikováno v:
ACM Transactions on Graphics. 39
Due to higher resolutions and refresh rates, as well as more photorealistic effects, real-time rendering has become increasingly challenging for video games and emerging virtual reality headsets. To meet this demand, modern graphics hardware and game
Autor:
Douglas Robert Lanman
Publikováno v:
Optical Architectures for Displays and Sensing in Augmented, Virtual, and Mixed Reality (AR, VR, MR).
Publikováno v:
Optical Architectures for Displays and Sensing in Augmented, Virtual, and Mixed Reality (AR, VR, MR).
The sensitivity of the human visual system to brightness and contrast is orders of magnitude higher than what current neareye displays can emulate. Although high brightness and contrast, which in combination is defined as high dynamic range (HDR) in
Autor:
Douglas Robert Lanman, Chapman Matthew Steven, Anton S. Kaplanyan, Alexander Jobe Fix, Lei Xiao
Publikováno v:
ACM Transactions on Graphics. 37:1-13
Addressing vergence-accommodation conflict in head-mounted displays (HMDs) requires resolving two interrelated problems. First, the hardware must support viewing sharp imagery over the full accommodation range of the user. Second, HMDs should accurat
Autor:
Douglas Robert Lanman
Publikováno v:
Frontiers in Optics + Laser Science APS/DLS.
Head-mounted displays offer a unique means to deliver richer visual experiences than past direct-view displays: tuning all elements for a single user. This talk reviews the state of the art and outlines the AR/VR Theme at FiO 2019.
Publikováno v:
SIGGRAPH Talks
Reproducing accurate retinal defocus blur is important to correctly drive accommodation and address vergence-accommodation conflict in head-mounted displays (HMDs). Numerous accommodation-supporting HMDs have been proposed. Three architectures have r
Publikováno v:
Optics Express. 27:38289
State-of-the-art near-eye displays often compromise on eye box size to maintain a wide field of view, necessitating a means for steering the eye box to maintain alignment with a moving eye. The design space of such pupil-steered systems is not well d
Publikováno v:
SIGGRAPH Studio
3D Printing has entered the mainstream. Multiple low cost desktop 3D printers are currently available from various vendors, and open source projects let hobbyists build their own. This course addresses the problem of creating 3D models for 3D printin