Zobrazeno 1 - 10
of 20
pro vyhledávání: '"Robert Huebner"'
Autor:
John K. Cini, Susan Dexter, Stephen McAndrew, Robert Huebner, Hossein Borghaei, Darrel J. Rezac
Publikováno v:
Cancer Research. 81:1589-1589
Interleukin 12 (IL12) and other cytokines offer a potent and well characterized immunomodulatory therapy potential against multiple tumor types. Early efforts to advance recombinant human IL12 (rhIL12) were met with limited success in the clinic, due
Autor:
Armen Donabedian, Thomas Warf, Michael L Perdue, Sheng Li, Robert Huebner, Frank Arnold, Vittoria Cioce
Publikováno v:
Expert Review of Vaccines. 10:1183-1194
Influenza vaccines have been prepared in embryonated chicken eggs and used for more than 60 years. Although this older technology is adequate to produce hundreds of millions of doses per year, most viral vaccines are now being produced in cell cultur
Publikováno v:
Scientific Reports
We provide direct evidence that Bin/Amphiphysin/Rvs (BAR) family members bend the steady state membrane architecture of organelles in intact cells. In response to inducible BAR molecular actuators, organelles exhibit distinct changes to the orientati
Autor:
Raye Z, Litten, Mark, Egli, Markus, Heilig, Changhai, Cui, Joanne B, Fertig, Megan L, Ryan, Daniel E, Falk, Howard, Moss, Robert, Huebner, Antonio, Noronha
Publikováno v:
Addiction biology. 17(3)
More than 76 million people world-wide are estimated to have diagnosable alcohol use disorders (AUDs) (alcohol abuse or dependence), making these disorders a major global health problem. Pharmacotherapy offers promising means for treating AUDs, and s
Autor:
David Luebke, Martin Reddy, Jonathan D. Cohen, Amitabh Varshney, Benjamin Watson, Robert Huebner
Publisher Summary This chapter focuses on measuring the interactivity of an application and how to make it more interactive. It commences with a discussion of methods for characterizing the interactivity or temporal performance of a system, including
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::2baf0c1cc54adb80fcc0421f15487e5d
https://doi.org/10.1016/b978-155860838-2/50012-1
https://doi.org/10.1016/b978-155860838-2/50012-1
Autor:
Robert Huebner, Amitabh Varshney, Benjamin Watson, Jonathan D. Cohen, David Luebke, Martin Reddy
This chapter focuses on of level of detail (LOD) for the sizeable topic of terrain visualization. It is of particular importance to realistic flight simulators or terrain-based computer games, as well as to geographic information systems (GISs) and m
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::728936f18c53ba67afa4464ae5c6413f
https://doi.org/10.1016/b978-155860838-2/50009-1
https://doi.org/10.1016/b978-155860838-2/50009-1
Autor:
Martin Reddy, Robert Huebner, David Luebke, Amitabh Varshney, Jonathan D. Cohen, Benjamin Watson
This chapter examines some of the key elements of measuring simplification quality at a high level, looking to several of the published algorithms to see the range of possible approaches to the problem. It investigates the reasons to measure simplifi
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::3ddccb7e0bce35a2b8b7b39dbd1cf05f
https://doi.org/10.1016/b978-155860838-2/50005-4
https://doi.org/10.1016/b978-155860838-2/50005-4
Autor:
David Luebke, Martin Reddy, Jonathan D. Cohen, Amitabh Varshney, Benjamin Watson, Robert Huebner
Publisher Summary This chapter deals with the topic of level of detail (LOD) management and presents some basic principles of visual perception using two examples of systems that manage LOD according to these principles. In particular, reducing the d
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::e58a900a31e473561d07d24517e6bbdc
https://doi.org/10.1016/b978-155860838-2/50010-8
https://doi.org/10.1016/b978-155860838-2/50010-8
Autor:
David Luebke, Martin Reddy, Jonathan D. Cohen, Amitabh Varshney, Benjamin Watson, Robert Huebner
Publisher Summary The purpose of this chapter is to provide an overview of various mesh simplification algorithms. It describes mesh simplification as an optimization process under fidelity-based or triangle-budget-based constraints, to be achieved b
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::111f7401c8dcb49b2ff30cdc4dd6edf6
https://doi.org/10.1016/b978-155860838-2/50004-2
https://doi.org/10.1016/b978-155860838-2/50004-2