Zobrazeno 1 - 10
of 63
pro vyhledávání: '"Robert Bridson"'
Publikováno v:
ACM Transactions on Graphics. 41:1-21
We propose a physics-based combustion simulation method for computer graphics that extends the mathematical models of previous efforts to automatically capture more realistic flames as well as temperature and soot distributions. Our method includes m
Publikováno v:
SIGGRAPH Talks
The level set method offers many advantages over e.g. meshes for modelling and visual effects, but a naive implementation is both computationally expensive and memory intensive. Narrow band level sets alleviate both issues but are still limited by th
Publikováno v:
SIGGRAPH Talks
Publikováno v:
ACM Transactions on Graphics. 37:1-14
Optimizing distortion energies over a mesh, in two or three dimensions, is a common and critical problem in physical simulation and geometry processing. We present three new improvements to the state of the art: a barrier-aware line-search filter tha
Publikováno v:
ACM Transactions on Graphics. 36:1-15
We present a mesh-based, interpolatory method for interactively creating artist-directed inbetweens from arbitrary sets of 2D drawing shapes without rigging. To enable artistic freedom of expression we remove prior restrictions on the range of possib
Publikováno v:
ACM Transactions on Graphics. 36:1-11
We propose a novel unsteady Stokes solver for coupled viscous and pressure forces in grid-based liquid animation which yields greater accuracy and visual realism than previously achieved. Modern fluid simulators treat viscosity and pressure in separa
Publikováno v:
SIGGRAPH Talks
Fire, from small-scale candle flames to enormous explosions, remains an area of special interest in visual effects. Even compared to regular fluid simulation, the wide range of chemical reactions with corresponding generated motion and illumination m
Publikováno v:
ACM Transactions on Graphics. 35:1-8
Most fluid scenarios in graphics have a high Reynolds number, where viscosity is dominated by inertial effects, thus most solvers drop viscosity altogether: numerical damping from coarse grids is generally stronger than physical viscosity while resem
Autor:
Robert Bridson
Publikováno v:
Fluid Simulation for Computer Graphics ISBN: 9780429108785
Fluid Simulation for Computer Graphics
Fluid Simulation for Computer Graphics ISBN: 9781315266008
Fluid Simulation for Computer Graphics
Fluid Simulation for Computer Graphics ISBN: 9781315266008
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::bf4b1483c85b149610e2f8363480659b
https://doi.org/10.1201/b10635-7
https://doi.org/10.1201/b10635-7
Autor:
Robert Bridson
Publikováno v:
Fluid Simulation for Computer Graphics ISBN: 9780429108785
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::1037931c65bad74b137dead27ed94f56
https://doi.org/10.1201/b10635-15
https://doi.org/10.1201/b10635-15