Zobrazeno 1 - 10
of 14
pro vyhledávání: '"Rob Tieben"'
Autor:
Bas D L Châtel, Jeroen H M Janssen, Geeske M E E Peeters, Rense Corten, Rob Tieben, Menno Deen, Elmy J M Hendriks, Marcel G M Olde Rikkert
Publikováno v:
JMIR Serious Games, Vol 12, p e52640 (2024)
BackgroundDigital mental health interventions could sustainably and scalably prevent and reduce loneliness in older adults. We designed an app containing 29 text-based games and a questionnaire-administering chatbot to stimulate intergenerational con
Externí odkaz:
https://doaj.org/article/8d60106a86bd49b6b53789fd6b8958e4
Autor:
Jeroen Janssen, Bas Châtel, Nora Den Heijer, Rob Tieben, Menno Deen, Rense Corten, Geeske Peeters, Marcel Olde Rikkert
Publikováno v:
JMIR Formative Research, Vol 7, p e45173 (2023)
BackgroundDigital loneliness interventions for older adults are promising, yet conclusive evidence is lacking due to a lack of randomized controlled trials (RCTs) and difficulties with recruitment. Process evaluation of performed RCTs is essential to
Externí odkaz:
https://doaj.org/article/1602ecbc9c7d473eb8ce38e636d26429
Autor:
Sandra van Dulmen, Johanna E Vriezekolk, Bart van den Bemt, Harald E Vonkeman, Renske CF Hebing, Bart P H Pouls, Charlotte L Bekker, Fatma Gundogan, Hein AW van Onzenoort, Liesbeth I van de Ven, Rob Tieben
Publikováno v:
RMD Open, Vol 8, Iss 2 (2022)
Objective To examine the effect on adherence to disease modifying anti-rheumatic drugs (DMARDs) in participants with rheumatoid arthritis (RA) of a serious game that targeted implicit attitudes toward medication.Methods A multicentre randomised contr
Externí odkaz:
https://doaj.org/article/f810a76e7f784bb593b4ae78dbdf0cfb
Autor:
Jeroen Janssen, Bas Châtel, Pepijn Den Heijer, Rob Tieben, Menno Deen, Rense Corten, Geeske Peeters, Marcel Olde Rikkert
BACKGROUND With the digitalization of society and increasing loneliness due to population aging, the potential for digital loneliness interventions is growing. This article describes the mixed methods process evaluation of a digitally conducted rando
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::c67ba7a953469a9acb819ed2d3327e8a
https://doi.org/10.2196/preprints.45173
https://doi.org/10.2196/preprints.45173
Autor:
Bart P H Pouls, Charlotte L Bekker, Fatma Gundogan, Renske CF Hebing, Hein AW van Onzenoort, Liesbeth I van de Ven, Harald E Vonkeman, Rob Tieben, Johanna E Vriezekolk, Sandra van Dulmen, Bart Van den Bemt
Publikováno v:
Rheumatic & Musculoskeletal Diseases Open, 8
RMD Open, 8(2):002616. BMJ Publishing Group
Rheumatic & Musculoskeletal Diseases Open, 8, 2
Pouls, B P H, Bekker, C L, Gundogan, F, Hebing, R C F, van Onzenoort, H A W, van de Ven, L I, Vonkeman, H E, Tieben, R, Vriezekolk, J E, van Dulmen, S & van den Bemt, B 2022, ' Gaming for Adherence to Medication using Ehealth in Rheumatoid arthritis (GAMER) study : A randomised controlled trial ', RMD Open, vol. 8, no. 2, 002616 . https://doi.org/10.1136/rmdopen-2022-002616
RMD Open, 8(2). BMJ Publishing Group
RMD Open, 8(2):002616. BMJ Publishing Group
Rheumatic & Musculoskeletal Diseases Open, 8, 2
Pouls, B P H, Bekker, C L, Gundogan, F, Hebing, R C F, van Onzenoort, H A W, van de Ven, L I, Vonkeman, H E, Tieben, R, Vriezekolk, J E, van Dulmen, S & van den Bemt, B 2022, ' Gaming for Adherence to Medication using Ehealth in Rheumatoid arthritis (GAMER) study : A randomised controlled trial ', RMD Open, vol. 8, no. 2, 002616 . https://doi.org/10.1136/rmdopen-2022-002616
RMD Open, 8(2). BMJ Publishing Group
ObjectiveTo examine the effect on adherence to disease modifying anti-rheumatic drugs (DMARDs) in participants with rheumatoid arthritis (RA) of a serious game that targeted implicit attitudes toward medication.MethodsA multicentre randomised control
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::713e3f165a8f234457befa29abd5805a
http://hdl.handle.net/2066/286068
http://hdl.handle.net/2066/286068
Publikováno v:
Journal of Ambient Intelligence and Smart Environments, 6(4), 341-357. IOS Press
This article describes how to design for ambient playful interactions in public spaces, using interactive technology. Ten explorative design cases are presented, all interactive installations with the goal to elicit playful active behavior from teena
Autor:
Mark Bilandzic, Laura Forlano, Elise van den Hoven, Marcus Foth, Carlo Ratti, Sean White, Daniel Michelis, Koen van Boerdonk, Kristian Kloeckl, Francesco Calabrese, Joan Serrat, Steven Feiner, Helen G. Klaebe, Josep Blat, J. Martín Serrano, Angela J. Button, Eric Kabisch, Rob Tieben, M.P. Pieniazek, Fabien Girardin, Nicolas Nova, S Sietske Klooster, Petia Morozov
Publikováno v:
IEEE Pervasive Computing. 6:52-57
In this issue's Works in Progress department, we have 12 urban computing and mobile device entries that span a wide range of computing and social areas. The first entry examines how an urban environment could operate as a large-scale, real-time contr
Publikováno v:
Games for Health ISBN: 9783658028961
GFHEU
GFHEU
The PlayFit project aims to design for a structural reduction in sedentary behavior throughout the day. The challenge is to engage teenagers by connecting to their mainly sedentary lifestyle by playful persuasion. Therefore we defined four design pri
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::a1757b21b377906ef4a0400e988c8bf3
https://doi.org/10.1007/978-3-658-02897-8_23
https://doi.org/10.1007/978-3-658-02897-8_23
Publikováno v:
BCS HCI
We explore the concepts of curiosity and interaction: how can we elicit curiosity in public spaces through interactive systems? We have developed a model consisting of five curiosity-evoking principles. In an iterative design research approach, we ha