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pro vyhledávání: '"Rob Bartlett"'
Publikováno v:
SysCon
The WTFast's Gamers Private Network (GPN®) is a client/server solution that makes online games faster. GPN® connects online video-game players with a common game service across a wide-area network. Online games are interactive competitions by indiv
Publikováno v:
SysCon
Online games are interactive competitions by players who compete in a virtual environment. The WTFast's Gamers Private Network (GFN®) is a client/server solution that makes online games faster. It connects online video-game players with a common gam
Publikováno v:
2016 IEEE International Conference on Cybercrime and Computer Forensic (ICCCF).
This paper discusses a new online tool for online gamers to share networking performance results and to produce aggregate networking performance reports generated from the data reported by all users. It is necessary to improve the quality of service
Publikováno v:
2016 IEEE International Conference on Cybercrime and Computer Forensic (ICCCF).
The WTFast’s Gamers Private Network (GPN R ) is a client/server solution that makes online games faster. GPN connects online video-game players with a common game service across a wide-area network. Online games are interactive competitions by indi
Publikováno v:
CCECE
This paper discuss the project results of the centralized storage for the client generated statistical data. The project aims was to fill the following requirements: (1) a new web API where local client statistics can be reported to a highly scalable
Publikováno v:
SysCon
This paper describes a software system prototype for automated game servers deployment and configuring customized game servers on demand. The described system has a web interface which allows customers to create accounts, purchase, services, and gain
Autor:
Simon Detlor, Rob Bartlett, Heath Caswell, Brad French, Gaetan Hains, Zane Ouimet, J. Riley Duncan, Youry Khmelevsky, Trevor Alstad, Alex Needham
Publikováno v:
2015 Science and Information Conference (SAI).
To simulate player traffic within the game we developed an automated bot for a popular online game Minecraft. The first emulation goal was for the bot to realistically replicate network traffic that a normal player would use while playing the game. T
Autor:
Rob Bartlett
Publikováno v:
Aircraft Engineering and Aerospace Technology. 72