Zobrazeno 1 - 2
of 2
pro vyhledávání: '"Rm, Smelik"'
Publikováno v:
Proceedings of GAME-ON 2010, 17-19 November, Leicester, United Kingdom, 1-8
Scopus-Elsevier
Delft University of Technology
Scopus-Elsevier
Delft University of Technology
Modern games often feature highly detailed urban environments. However, buildings are typically represented only by their facade, because of the excessive costs it would entail to model all building interiors of a city by hand. Although there exist a
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::3a4aa7eb58a5f054bb2137647ca7ab64
http://resolver.tudelft.nl/uuid:7828c749-ddcd-4aa0-b14f-cdce3a164cf5
http://resolver.tudelft.nl/uuid:7828c749-ddcd-4aa0-b14f-cdce3a164cf5
Publikováno v:
Mohler, B.Liere, R. van, Proceedings of 14th Eurographics Virtual Environments symposium, EGVE 2008, May 29-30, 2008, Eindhoven, The Netherlands
Delft University of Technology
Delft University of Technology
Manual game content creation is an increasingly laborious task; with each advance in graphics hardware, a higher level of fidelity and detail is achievable and, therefore, expected. Although numerous automatic (e.g. procedural) content generation alg
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=dedup_wf_001::8f00a372f36a946435381e9a3ee9d2ee
http://resolver.tudelft.nl/uuid:85576a3b-3173-4ea9-b560-33d0768facbd
http://resolver.tudelft.nl/uuid:85576a3b-3173-4ea9-b560-33d0768facbd