Zobrazeno 1 - 10
of 39
pro vyhledávání: '"Rilla Khaled"'
Autor:
Najmeh Khalili-Mahani, Eileen Holowka, Sandra Woods, Rilla Khaled, Mathieu Roy, Myrna Lashley, Tristan Glatard, Janis Timm-Bottos, Albert Dahan, Marieke Niesters, Richard B. Hovey, Bart Simon, Laurence J. Kirmayer
Publikováno v:
Frontiers in Psychiatry, Vol 12 (2021)
The value of understanding patients' illness experience and social contexts for advancing medicine and clinical care is widely acknowledged. However, methodologies for rigorous and inclusive data gathering and integrative analysis of biomedical, cult
Externí odkaz:
https://doaj.org/article/12296c015ffd4c0e9a658fdce48b126f
Publikováno v:
Sciences du Jeu, Vol 2 (2014)
Recent years have seen a rapid proliferation of mass-market consumer software that takes inspiration from video games. Usually summarized as “gamification”, this trend connects to a sizeable body of existing concepts and research in human-compute
Externí odkaz:
https://doaj.org/article/b5bc3ffae7004731952d5e247e07f793
Autor:
Rilla Khaled, Pippin Barr
Publikováno v:
Design Issues. 39:55-69
Game design research is caught between epistemologies and disciplines, leading to a lack of grounded methodologies. Without such methodological approaches, we cannot support evidence-based claims about game design. The Method for Design Materializati
Publikováno v:
FDG
Recent years have borne witness to an explosion of games research from diverse home disciplines. Much of this work concerns game design, but the games research community has yet to agree on practices and methods for examining game design that are sim
Autor:
Rilla Khaled
Publikováno v:
Playful Disruption of Digital Media ISBN: 9789811018893
Reflection is the mental process that occurs when we encounter situations that cannot be effectively dealt with using previous experiences and solutions. For decades, it has been acknowledged as an important process in learning, and in recent years i
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::017ad78992019b34f4322d9f9e11a2f0
https://doi.org/10.1007/978-981-10-1891-6_1
https://doi.org/10.1007/978-981-10-1891-6_1
This book constitutes the refereed proceedings of the 9th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2017, held in Funchal, Portugal, in June 2017. The 15 full papers were selected from 19 submissions
Publikováno v:
Interacting with Computers. 28:372-386
Designers of Intelligent Tutoring Systems (ITS) have long been interested in delivering personalised teaching to individual students, typically by ensuring that the student receives content appropriate to their skills and knowledge. Nonetheless, a mo
Publikováno v:
Computers & Education
Taking a process-orientated, social constructivist lens, we examine the case of a digital game called Words Matter. The game was designed for children with dyslexia and was informed by principles from casual games and evidence-based practice from spe
Autor:
Asimina Vasalou, Rilla Khaled
Publikováno v:
International Journal of Child-Computer Interaction. 2:93-100
Participatory design (PD) has become widely popular within the interaction design community, but to date has had little influence within serious game design processes. We argue that serious game design complicates the notion of involving users as co-
Publikováno v:
CHI
The concept of gamification is receiving increasing attention, particularly for its potential to motivate students. However, to date the majority of studies in the context of education have predominantly focused on University students. This paper exp