Zobrazeno 1 - 7
of 7
pro vyhledávání: '"Richard Wages"'
Autor:
Carmen Mac Williams, Richard Wages
Publikováno v:
DIMEA
The EU IP project LIVE investigates novel iTV formats, production methods and tools for staging of live media events in a professional broadcast environment. The vision of LIVE is to change the role of the traditional live TV Director to become a fut
Publikováno v:
Third International Conference on Automated Production of Cross Media Content for Multi-Channel Distribution (AXMEDIS'07).
This paper presents the concept of content recommendations for the production of multi-channel TV shows. Within the 6 Framework project "LIVE- Live Staging of Media Events " [3] we are developing a production support system which will have a function
Publikováno v:
Entertainment Computing – ICEC 2007 ISBN: 9783540748724
ICEC
ICEC
For the production of interactive live TV formats, new content and new productions workflows are necessary. We explain how future content of a parallel multi-stream production of live events may be created from a design and a technical perspective. I
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::5fc3cadea4e40bdae716f58293c77d01
https://doi.org/10.1007/978-3-540-74873-1_23
https://doi.org/10.1007/978-3-540-74873-1_23
Publikováno v:
AXMEDIS
Today's TV broadcasting companies are highly professionalized in the production of linear TV formats. Workflows and technologies for these linear formats are reliable, the production personnel are highly skilled and we can trust in well-known viewing
Publikováno v:
2nd European Workshop on the Integration of Knowledge, Semantics and Digital Media Technology (EWIMT 2005).
Television is undergoing a historical change. Interactive Digital Broadcasting will be reality in 2010+. Heaps of video material will be produced by TV broadcasters, which will overwhelm both the producers as well as the consumers. Current TV formats
Publikováno v:
Technologies for Interactive Digital Storytelling and Entertainment ISBN: 9783540222835
TIDSE
TIDSE
Any movie production needs a whole group of contributing authors and creative artists from various fields. The same should obviously be true for the making of a compelling VR scenario. Hence artists need to have direct access to the VR production pro
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::05d482ff907fee21ec795239ed8e98ff
https://doi.org/10.1007/978-3-540-27797-2_16
https://doi.org/10.1007/978-3-540-27797-2_16
Publikováno v:
Entertainment Computing – ICEC 2004 ISBN: 9783540229476
ICEC
ICEC
One of the major goals in the development of virtual environments in recent years has been to create more and more realistic scenery, characters and natural human forms of interaction with the environment. We question this approach especially for the
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::52a8e772fe7f6c781737a789147b6e30
https://doi.org/10.1007/978-3-540-28643-1_28
https://doi.org/10.1007/978-3-540-28643-1_28