Zobrazeno 1 - 10
of 25
pro vyhledávání: '"Richard Skarbez"'
Publikováno v:
Frontiers in Virtual Reality, Vol 3 (2022)
Externí odkaz:
https://doaj.org/article/edad498ca6c14917b98cd5324d61bce5
Publikováno v:
Frontiers in Virtual Reality, Vol 2 (2021)
Since its introduction in 1994, Milgram and Kishino's reality-virtuality (RV) continuum has been used to frame virtual and augmented reality research and development. While originally, the RV continuum and the three dimensions of the supporting taxon
Externí odkaz:
https://doaj.org/article/7d0b8703d48e43b18d2d09135ab7fb0b
Publikováno v:
Frontiers in Virtual Reality, Vol 2 (2021)
This paper discusses results from two successive rounds of virtual mines rescue training. The first round was conducted in a surround projection environment (360-VR), and the second round was conducted in desktop virtual reality (Desktop-VR). In the
Externí odkaz:
https://doaj.org/article/663fdc3e8d1448e9b5d29c7d10d0774e
Publikováno v:
Frontiers in Robotics and AI, Vol 6 (2019)
Advances in a variety of computing fields, including “big data,” machine learning, visualization, and augmented/mixed/virtual reality, have combined to give rise to the emerging field of immersive analytics, which investigates how these new techn
Externí odkaz:
https://doaj.org/article/81d0f80d974840ddb9d4754652feb689
Autor:
Dooley Murphy, Richard Skarbez
Publikováno v:
PRESENCE: Virtual and Augmented Reality. :171-190
Characterizations of presence are many and various. The first part of this article applies philosophical and psychological lenses to three common descriptions: Presence as (or as following from) “the suspension of disbelief,” presence as the “i
Autor:
Samad Roohi, Richard Skarbez
Publikováno v:
2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
Autor:
Samad Roohi, Richard Skarbez
Publikováno v:
2022 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR).
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics. 27:3839-3850
Presence has been studied in the context of virtual environments for nearly thirty years, but the field has yet to reach consensus on even basic issues of definition and measurement, and there are many open research questions. We gather many of these
Publikováno v:
2022 15th International Conference on Human System Interaction (HSI).
Introduction: Generalized anxiety disorder (GAD) is a chronic uncontrollable excessive anxiety towards a variety of topics. It is one of the most prevalent anxiety diseases, affecting approximately 6% worldwide. Virtual reality (VR) based interventio
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::2380fa7c2f555625379e6065638170bc