Zobrazeno 1 - 10
of 28
pro vyhledávání: '"Renée Schulz"'
Publikováno v:
Human-Centric Intelligent Systems, Vol 4, Iss 2, Pp 286-298 (2024)
Abstract Bayesian networks are commonly used for learning with uncertainty and incorporating expert knowledge. However, they are hard to interpret, especially when the network structure is complex. Methods used to explain Bayesian networks operate un
Externí odkaz:
https://doaj.org/article/84ab2dde3c984a9e9a1daac1f22202e0
Publikováno v:
Artificial Intelligence in Medicine, 134:102438. Elsevier
Artificial Intelligence in Medicine, 134, pp. 1-12
Butz, R, Schulz, R, Hommersom, A & van Eekelen, M 2022, ' Investigating the understandability of XAI methods for enhanced user experience : When Bayesian network users became detectives ', Artificial Intelligence in Medicine, vol. 134, 102438 . https://doi.org/10.1016/j.artmed.2022.102438
Artificial Intelligence in Medicine, 134, 1-12
Artificial Intelligence in Medicine, 134, pp. 1-12
Butz, R, Schulz, R, Hommersom, A & van Eekelen, M 2022, ' Investigating the understandability of XAI methods for enhanced user experience : When Bayesian network users became detectives ', Artificial Intelligence in Medicine, vol. 134, 102438 . https://doi.org/10.1016/j.artmed.2022.102438
Artificial Intelligence in Medicine, 134, 1-12
In the medical domain, the uptake of an AI tool crucially depends on whether clinicians are confident that they understand the tool. Bayesian networks are popular AI models in the medical domain, yet, explaining predictions from Bayesian networks to
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::926f1b19684864d2606f6f50ffb8ad12
https://research.ou.nl/en/publications/ca433676-ab08-4726-b8ae-54932ae7211d
https://research.ou.nl/en/publications/ca433676-ab08-4726-b8ae-54932ae7211d
Publikováno v:
IEEE Transactions on Games. 12:376-385
A scenario-based serious game for teaching about healthcare solutions was developed and tested in multiple iterations. The serious game captures the complexity of a real-world healthcare scenario, projecting it into a “scenario system” that can b
Autor:
Renée Schulz
Publikováno v:
EDULEARN Proceedings.
Publikováno v:
SeGAH
Serious games have been and currently are used for multiple purposes other than just entertainment, such as education, healthcare or emergency management. This research presents game-design elements based on specific functional and professional requi
Publikováno v:
INTED2019 Proceedings.
Publikováno v:
International Conference on Serious Games and Applications for Health
SeGAH
SeGAH
Author's accepted manuscript (postprint). © 2019 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertis
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::7931538c558fe823349d42174dd660e4
https://hdl.handle.net/11250/2649754
https://hdl.handle.net/11250/2649754
Publikováno v:
HCI International 2019 – Late Breaking Posters ISBN: 9783030307110
HCI (37)
HCI (37)
Active learning has been advocated for enhancing students’ higher order cognition in social constructivist learning settings. However, with the increasing use of student-owned computing devices in face-to-face classrooms, there are risks of limited
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::d16190d52f18573679e3f8d7b0c2385c
https://doi.org/10.1007/978-3-030-30712-7_26
https://doi.org/10.1007/978-3-030-30712-7_26
Publikováno v:
Advances in Intelligent Systems and Computing ISBN: 9783319600178
Tasks are often used in the teaching process. Using mobile and wearable technology, we created an application which uses sensors to support teachers in creating tasks with dependencies and feedback generation. However, in the field of sports educatio
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::7833dae9bb3421c1023ffcbfc975d926
https://doi.org/10.1007/978-3-319-60018-5_27
https://doi.org/10.1007/978-3-319-60018-5_27
Publikováno v:
EDULEARN proceedings.