Zobrazeno 1 - 10
of 12
pro vyhledávání: '"Reidner Santos Cavalcante"'
Autor:
Aya Gaballa, Reidner Santos Cavalcante, Edgard Lamounier, Alcimar Soares, John-John Cabibihan
Publikováno v:
IEEE Transactions on Neural Systems and Rehabilitation Engineering, Vol 30, Pp 1652-1663 (2022)
The rejection rates of upper-limb prosthetic devices in adults are high, currently averaging 26% and 23% for body-powered and electric devices, respectively. While many factors influence acceptance, prosthesis training methods relying on novel virtua
Externí odkaz:
https://doaj.org/article/970a62d5669c45ca8975adb89a082532
Autor:
Reidner Santos Cavalcante, Aya Gaballa, John-John Cabibihan, Alcimar Soares, Edgard Lamounier
Publikováno v:
Anais Estendidos do XXIV Simpósio de Realidade Virtual e Aumentada (SVR Estendido 2022).
In recent years, Virtual Reality (VR) applications have attracted increasing attention for preparing amputees to properly use a prosthesis. In this paper, we propose an SG-based system that uses immersive Virtual Reality (iVR) and EMG signal processi
Autor:
Aya Gaballa, Edgard Lamounier, Reidner Santos Cavalcante, Alcimar Barbosa Soares, John-Jonh Cabibihan
Publikováno v:
VR Workshops
Amputation is a lasting life experience. Furthermore, prosthesis fitting and training are usually long and sometimes frustrating experiences. Few approaches explore the problem of controlling virtual myoelectric prostheses, since integration with cur
Autor:
John-John Cabibihan, Edgard Lamounier, Aya Gaballa, Alcimar Barbosa Soares, Reidner Santos Cavalcante
Publikováno v:
Entertainment Computing – ICEC 2021 ISBN: 9783030893934
ICEC
ICEC
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::59e0837fb780d8d715c0c57d453ac0dd
https://doi.org/10.1007/978-3-030-89394-1_36
https://doi.org/10.1007/978-3-030-89394-1_36
Autor:
Edgard Lamounier, Alcimar Barbosa Soares, Gerson Mendes de Lima, Reidner Santos Cavalcante, Alexandre Cardoso
Publikováno v:
Anais Estendidos do Simpósio de Realidade Virtual e Aumentada (SVR Estendido 2020).
This work presents a Virtual Reality training environment for upper limb amputees. Based on principles of a serious game, the training environment aims to teach the patient how to control a virtual prosthesis, that lately, will be printed and attache
Inicialmente, sabe-se que a educacao e crucial para o desenvolvimento humano. Por isso, pesquisadores buscam inovacoes tecnologicas cada vez mais avancadas a fim de melhorar a qualidade de ensino e aprendizagem da populacao. Desse modo, a aplicacao d
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::77797a3d357c5be7bef33762a3b6712e
https://doi.org/10.36229/978-85-7042-139-5.cap.09
https://doi.org/10.36229/978-85-7042-139-5.cap.09
Autor:
Keiji Yamanaka, Leandro Mattioli, Reidner Santos Cavalcante, Diogo Aparecido Cavalcante, Gabriel Fernandes Cyrino, Edgard Lamounier, Leonardo Nery Carrijo dos Santos, Alexandre Cardoso
Publikováno v:
Conferência de Estudos em Engenharia Elétrica.
Autor:
Alcimar Barbosa Soares, Alexandre Cardoso, Reidner Santos Cavalcante, Edgard Afonso Lamounier Júnior, Gerson Mendes de Lima
Publikováno v:
SVR
The development of virtual environments as support tools in rehabilitation processes has proved to be valid and important for the users, providing a special and fun way to execute the procedures. The more the user feels immersed and motivated in the
Autor:
Diogo Almeida Lima, Reidner Santos Cavalcante, Edgard Lamounier, Alexandre Cardoso, Gabriel Fernandes Cyrino, Leandro Resende Mattioli, Gerson F. M. Lima
Publikováno v:
SVR
This work presents a training system for upper limb amputees, based on holographic computation. The training system aims to help and accelerate the process of rehabilitation of future prosthesis users. Traditionally, in these cases, rehabilitation pe
Autor:
Reidner Santos Cavalcante
Publikováno v:
Repositório Institucional da UFU
Universidade Federal de Uberlândia (UFU)
instacron:UFU
Universidade Federal de Uberlândia (UFU)
instacron:UFU
CAPES - Coordenação de Aperfeiçoamento de Pessoal de Nível Superior O desenvolvimento de ambientes virtuais como ferramenta de apoio nos processos de reabilitação demostrou ser válido e importante para os usuários, ao proporcionar uma forma d
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::d137814e1f57470440c34edd6d1c2191
https://repositorio.ufu.br/handle/123456789/21007
https://repositorio.ufu.br/handle/123456789/21007