Zobrazeno 1 - 10
of 62
pro vyhledávání: '"Reference view"'
Publikováno v:
IEEE Access, Vol 10, Pp 62306-62321 (2022)
View synthesis is one of the key techniques for generating immersive media. Virtual view synthesis techniques require considerable input views to provide a wide viewing space to users, such as 360 virtual reality. However, the computational complexit
Externí odkaz:
https://doaj.org/article/ef12822b130d4fe39709ad95cf123251
Publikováno v:
IEEE Access, Vol 9, Pp 146868-146887 (2021)
This paper presents a novel approach to provide immersive free navigation with 6 Degrees of Freedom in real-time for natural and virtual scenery, for both static and dynamic content. Stemming from the state-of-the-art in Depth Image-Based Rendering a
Externí odkaz:
https://doaj.org/article/f52a691319474da299d758aff8137569
Akademický článek
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Publikováno v:
Multimedia Tools and Applications. 80:11557-11581
Depth-image-based rendering is an efficient way to produce content for 3D video and free viewpoint video. However, since the background that is occluded by the foreground objects in the reference view may become visible in the synthesized view, disoc
Publikováno v:
International Conference on Computer Graphics, Visualization and Computer Vision 2021 (WSCG)
Depth-Image-Based Rendering (DIBR) can synthesize a virtual view image from a set of multiview images and corresponding depth maps. However, this requires an accurate depth map estimation that incurs a high compu- tational cost over several minutes p
Autor:
Hinzmann, Timo
The progress in the research and development of Unmanned Aerial Vehicles (UAV) has been tremendous in the last decade, making drones a valuable tool to automate applications that are risky, monotonous, or even unachievable for human-crewed operations
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::5815ea612576417a616fd1f9fa1b8a9c
Publikováno v:
IEEE Signal Processing Letters. 25:1705-1709
Depth-image-based rendering is a popular way to produce content for three-dimensional television and free viewpoint video, allowing the synthesis of numerous viewpoints using a single reference view and its depth map. Due to the synthesis process and
Publikováno v:
IEEE Transactions on Multimedia. 20:1948-1959
Depth-image-based rendering (DIBR) oriented view synthesis has been widely employed in the current depth-based 3D video systems by synthesizing a virtual view from an arbitrary viewpoint. However, holes may appear in the synthesized view due to disoc
Akademický článek
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Autor:
Eduardo Juarez, Adrian Munteanu, Ruben Salvador, Gauthier Lafruit, Segolene Rogge, Jaime Sancho, Daniele Bonatto
Publikováno v:
IC3D
IEEE International Conference on 3D Immersion: IC3DIC3D
IEEE International Conference on 3D Immersion: IC3DIC3D
For enabling virtual reality on natural content, Depth Image-Based Rendering (DIBR) techniques have been steadily developed over the past decade, but their quality highly depends on that of the depth estimation. This paper is an attempt to deliver go