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Autor:
Lotte van Dammen, Tor T. Finseth, Bethany H. McCurdy, Neil P. Barnett, Roselynn A. Conrady, Alexis G. Leach, Andrew F. Deick, Allissa L. Van Steenis, Reece Gardner, Brandon L. Smith, Anita Kay, Elizabeth A. Shirtcliff
Publikováno v:
Neuroscience and biobehavioral reviews. 138
Virtual reality (VR) research probes stress environments that are infeasible to create in the real world. However, because research simulations are applied to narrow populations, it remains unclear if VR simulations can stimulate a broadly applicable