Zobrazeno 1 - 10
of 15
pro vyhledávání: '"Rebecca Fribourg"'
Publikováno v:
Frontiers in Virtual Reality, Vol 2 (2021)
Avatar use on video-conference platforms has found dual purpose in recent times as a potential method for ensuring privacy and improving subjective engagement with remote meeting, provided one can also ensure a minimal loss in the quality of social i
Externí odkaz:
https://doaj.org/article/a2eca94836e94a9bb33ceb4e098ddf10
Autor:
null Rebecca Fribourg
Publikováno v:
Bulletin 1024. :81-87
Publikováno v:
Computers and Graphics
Computers and Graphics, 2021, 100, pp.125-136. ⟨10.1016/j.cag.2021.07.017⟩
Computers and Graphics, Elsevier, 2021, 100, pp.125-136. ⟨10.1016/j.cag.2021.07.017⟩
Computers and Graphics, 2021, 100, pp.125-136. ⟨10.1016/j.cag.2021.07.017⟩
Computers and Graphics, Elsevier, 2021, 100, pp.125-136. ⟨10.1016/j.cag.2021.07.017⟩
International audience; This paper is an extended version of a previous paper [1] published at ICAT-EGVE 2020. We explored the potential impact of threat occurrence and repeatability on users' Sense of Embodiment (SoE) and threat response. To that ai
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::e14db9a25abd2f989bc489caee43ec3d
https://inria.hal.science/hal-03468505
https://inria.hal.science/hal-03468505
Publikováno v:
2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), October4-8 2021, Bari, Italy
2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Oct 2021, Bari, Italy. ⟨10.1109/ISMAR52148.2021.00064⟩
ISMAR
2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Oct 2021, Bari, Italy. ⟨10.1109/ISMAR52148.2021.00064⟩
ISMAR
International audience; The main use of Augmented Reality (AR) today for the general public is in applications for smartphones. In particular, social network applications allow the use of many AR filters, modifying users' environments but also their
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::9e1da105397b63c9e155c5169a0945ad
https://hal.archives-ouvertes.fr/hal-03378222/document
https://hal.archives-ouvertes.fr/hal-03378222/document
Publikováno v:
SAP
Advancements in real-time rendering technology have continued to develop rapidly over the course of the last decade. Consequently, human likenesses have been represented virtually with increasingly impressive detail. There is evidence that this incre
Publikováno v:
Frontiers in Virtual Reality, Vol 2 (2021)
Avatar use on video-conference platforms has found dual purpose in recent times as a potential method for ensuring privacy and improving subjective engagement with remote meeting, provided one can also ensure a minimal loss in the quality of social i
Publikováno v:
ICAT-EGVE 2020-International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments
ICAT-EGVE 2020-International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments, Dec 2020, Florida, United States. pp.1-9
HAL
ICAT-EGVE 2020-International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments, Dec 2020, Florida, United States. pp.1-9
HAL
Does virtual threat harm the Virtual Reality (VR) experience? In this paper, we explored the potential impact of threat occurrence and repeatability on users' Sense of Embodiment (SoE) and threat response. The main findings of our experiment are that
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::eed4000008ccb8cff1bd6cf35cd48a01
https://hal.archives-ouvertes.fr/hal-03009015
https://hal.archives-ouvertes.fr/hal-03009015
Autor:
Ferran Argelaguet, Anatole Lécuyer, Takuji Narumi, Nami Ogawa, Michitaka Hirose, Rebecca Fribourg, Ludovic Hoyet
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics, 2020, ⟨10.1109/TVCG.2020.2999197⟩
IEEE Transactions on Visualization and Computer Graphics, Institute of Electrical and Electronics Engineers, 2020, ⟨10.1109/TVCG.2020.2999197⟩
IEEE Transactions on Visualization and Computer Graphics, 2020, ⟨10.1109/TVCG.2020.2999197⟩
IEEE Transactions on Visualization and Computer Graphics, Institute of Electrical and Electronics Engineers, 2020, ⟨10.1109/TVCG.2020.2999197⟩
In this paper, we introduce a concept called ''virtual co-embodiment'', which enables a user to share their virtual avatar with another entity (e.g., another user, robot, or autonomous agent). We describe a proof-of-concept in which two users can be
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics, 2020, 26 (5), pp.2062-2072. ⟨10.1109/TVCG.2020.2973077⟩
IEEE Transactions on Visualization and Computer Graphics, Institute of Electrical and Electronics Engineers, 2020, 26 (5), pp.2062-2072. ⟨10.1109/TVCG.2020.2973077⟩
IEEE Transactions on Visualization and Computer Graphics, 2020, 26 (5), pp.2062-2072. ⟨10.1109/TVCG.2020.2973077⟩
IEEE Transactions on Visualization and Computer Graphics, Institute of Electrical and Electronics Engineers, 2020, 26 (5), pp.2062-2072. ⟨10.1109/TVCG.2020.2973077⟩
In Virtual Reality, a number of studies have been conducted to assess the influence of avatar appearance, avatar control and user point of view on the Sense of Embodiment (SoE) towards a virtual avatar. However, such studies tend to explore each fact
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::7c36c8a6ca6d36864369e7833b1fd0eb
https://hal.inria.fr/hal-02868067/document
https://hal.inria.fr/hal-02868067/document
Autor:
Guillaume Vailland, Diane Dewez, Thomas Rinnert, Ferran Argelaguet, Flavien Lécuyer, Victor Mercado, Gwendal Fouche, Rebecca Fribourg, Tiffany Luong, Adrien Reuzeau, Alexandre Audinot, Thomas Howard
Publikováno v:
VRW 2020-IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops
VRW 2020-IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, Mar 2020, Atlanta, United States. pp.521-522, ⟨10.1109/VRW50115.2020.00112⟩
VR Workshops
VRW 2020-IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, Mar 2020, Atlanta, United States. pp.521-522, ⟨10.1109/VRW50115.2020.00112⟩
VR Workshops
International audience; In the context of the IEEE VR 2020 3DUI Contest entitled “Embodiment for the Difference”, this paper presents a VR application to highlight the challenges that people with physical disabilities face on their daily life. Tw
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::0351d226f0a1e71277173b809e409e97
https://inria.hal.science/hal-03066625/document
https://inria.hal.science/hal-03066625/document