Zobrazeno 1 - 10
of 43
pro vyhledávání: '"Rebecca, Braham"'
Autor:
Michael Rosenberg, Ashleigh L Thornton, Brendan S Lay, Brodie Ward, David Nathan, Daniel Hunt, Rebecca Braham
Publikováno v:
PLoS ONE, Vol 11, Iss 7, p e0159356 (2016)
While it has been established that using full body motion to play active video games results in increased levels of energy expenditure, there is little information on the classification of human movement during active video game play in relationship
Externí odkaz:
https://doaj.org/article/061121555d024802b41f38116b21742f
Publikováno v:
PLoS ONE, Vol 10, Iss 11, p e0142323 (2015)
Disparities between the health of Indigenous and non-Indigenous populations continue to be prevalent within Australia. Research suggests that Indigenous people participate in health risk behaviour more often than their non-Indigenous counterparts, an
Externí odkaz:
https://doaj.org/article/dee6f0b139594877a85a1492e09ee63b
Autor:
Rebecca Braham, Renee Teal, Gareth Stratton, Ashleigh Thornton, Michael Rosenberg, Joanna Granich, Clover Maitland
Publikováno v:
Computers in Human Behavior. 87:308-316
Active Video Games (AVGs) have been designed and promoted for family centred leisure in the home. However, few studies have investigated their capacity to facilitate psychosocial outcomes. This study aimed to establish a reliable system to rate the p
Children spend much of their time at home, indoors and sedentary. This study reports on the development, exploratory factor analysis, validity and reliability of the HomeSPACE Instrument. The instrument assesses features of the home physical environm
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::31c4aa59f7d250610185ad9b93a50b63
https://cronfa.swan.ac.uk/Record/cronfa40286/Download/0040286-30052018151239.pdf
https://cronfa.swan.ac.uk/Record/cronfa40286/Download/0040286-30052018151239.pdf
Publikováno v:
Journal of Motor Learning and Development. 2:55-62
This study sought to explore the type of fundamental movement skills (FMS) performed during Active Video Game (AVG) play, as well as the frequency with which these FMS are performed. In addition, this study aimed to determine the relationship between
Autor:
Brendan Lay, Daniel Hunt, Ashleigh Thornton, Brodie Ward, David Nathan, Rebecca Braham, Michael Rosenberg
Publikováno v:
PLoS ONE
PLoS ONE, Vol 11, Iss 7, p e0159356 (2016)
PLoS ONE, Vol 11, Iss 7, p e0159356 (2016)
While it has been established that using full body motion to play active video games results in increased levels of energy expenditure, there is little information on the classification of human movement during active video game play in relationship
Publikováno v:
European Journal of Applied Physiology. 112:2557-2564
To compare the assessment of Fat(max) using a single graded exercise test with 3 min stages against 30 min prolonged exercise bouts in overweight boys. Ten overweight boys (8-12 years) attended the laboratory on seven separate occasions. On the first
Publikováno v:
International Journal of Pediatric Obesity. 6:e615-e621
To compare substrate oxidation between normal weight (n = 10) and overweight (n = 10) boys at rest, during exercise at 50% VO(2peak) and during the first 30 minutes of recovery post-exercise.Twenty boys (8-11 years) were tested over two separate occa
Publikováno v:
Journal of Aging and Physical Activity. 17:196-209
The effects of 8 wk of soft-sand (n= 19) and firm-surface walking (n= 19) on blood lipids, submaximal fitness (8-min walk at 4.5 km/hr), and leg strength in elderly (60+ yr), sedentary women were studied. Significant main time effects (p< .005) were
Publikováno v:
Journal of Science and Medicine in Sport. 10:119-126
Australian football is a popular male team sport that consists mainly of participants competing at the non-elite level. The main purpose of this study was to compare in non-elite Australian football players competing in sub-elite and community league