Zobrazeno 1 - 10
of 2 167
pro vyhledávání: '"Real-time computer graphics"'
Autor:
Jon Peddie
Publikováno v:
Handbook of Visual Display Technology ISBN: 9783642359477
Handbook of Visual Display Technology
Handbook of Visual Display Technology
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::be847400baf082dbc5d6c30a3f269b42
https://doi.org/10.1007/978-3-642-35947-7_171-2
https://doi.org/10.1007/978-3-642-35947-7_171-2
Autor:
Sandra Parks, Nick Jushchyshyn
Publikováno v:
ACM SIGGRAPH 2021 Educators Forum.
Approaches for leveraging real-time graphics, virtual production technologies to bring the visual richness, diversity and fidelity of bespoke teaching venues into the realm of teleconference-based, distanced learning. A variety of readily accessible
Autor:
Carsten Dachsbacher, Tobias Zirr
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics. 24:1155-1166
In this paper we present a novel GPU-friendly real-time voxelization technique for rendering homogeneous media that is defined by particles, e.g., fluids obtained from particle-based simulations such as Smoothed Particle Hydrodynamics (SPH). Our meth
Autor:
H A Gerbekov, I T Halkecheva
Publikováno v:
RUDN Journal of Informatization in Education, Vol 14, Iss 4, Pp 435-441 (2017)
In this article the theoretical and the methodical basics of teaching computer graphics in the system of the general education are covered. First of all, it concerns lessons of informatics, but the computer graphics has serious opportunities for its
Autor:
Kresimir Matkovic, Juan Ruiz, Leandro Pelorosso, Claudio Delrieux, M. Eduard Gröller, Alexandra Diehl, Stefan Bruckner
Publikováno v:
Computer Graphics Forum. 36:135-144
Probabilistic weather forecasts are amongst the most popular ways to quantify numerical forecast uncertainties. The analog regression method can quantify uncertainties and express them as probabilities. The method comprises the analysis of errors fro
Publikováno v:
Multiagent and Grid Systems. 13:237-252
Publikováno v:
Computer Graphics Forum. 37:350-362
Accurate simulation of all the senses in virtual environments is a computationally expensive task. Visual saliency models have been used to improve computational performance for rendered content, but this is insufficient for multi-modal environments.
Publikováno v:
Computer Graphics Forum. 36:71-80
Most state-of-the-art compression algorithms use complex connectivity traversal and prediction schemes, which are not efficient enough for online compression of large meshes. In this paper we propose a scalable massively parallel approach for compres
Autor:
Pramila Joshi
Publikováno v:
International Journal of Advanced Technology and Engineering Exploration. 4:117-122