Zobrazeno 1 - 10
of 169
pro vyhledávání: '"Reaction time, RT"'
Autor:
Flavia Marrone, Stefano Marelli, Filippo Bertozzi, Alessandra Goggi, Enrico Marchetti, Manuela Galli, Marco Tarabini
Publikováno v:
Vibration, Vol 7, Iss 2, Pp 374-387 (2024)
This study explores how low-frequency foot-transmitted vibration (FTV) affects both gait parameters and cognitive performance. Twenty healthy male participants experienced harmonic mediolateral FTV (1.25 Hz, 1 m/s2) while either standing or walking o
Externí odkaz:
https://doaj.org/article/c761a0501bf5427fb45ae54637dee078
Autor:
Marcus Windsor Rao Voola, Dayse Tavora-Vieira, Andre Wedekind, Caris Bogdanov, Aanand Acharya
Publikováno v:
Frontiers in Audiology and Otology, Vol 2 (2024)
IntroductionCochlear implant (CI) provision has been shown to be the only hearing rehabilitation option that can improve speech perception in noise and sound localization in SSD listeners. Individuals with SSD are known to exert increased listening e
Externí odkaz:
https://doaj.org/article/d866fb1bb87540189f56a4ff7365987d
Publikováno v:
The Egyptian Journal of Otolaryngology, Vol 38, Iss 1, Pp 1-7 (2022)
Abstract Background Persons with hearing loss may have difficulty in speech understanding, so they need to shift more resources from other on-going cognitive tasks. This increase in cognitive resources has been referred to as an increase in “listen
Externí odkaz:
https://doaj.org/article/6c6fb338f5e24d10b54c9e8aa46fb549
Autor:
Regan Mujinya, Muhamudu Kalange, Juma John Ochieng, Herbert Izo Ninsiima, Ejike Daniel Eze, Adam Moyosore Afodun, Ritah Nabirumbi, Sheu Oluwadare Sulaiman, Emmanuel Kairania, Isaac Echoru, Alfred Omachonu Okpanachi, Kevin Matama, Oscar Hilary Asiimwe, Grace Nambuya, Ibe Michael Usman, Osuwat Lawrence Obado, Gerald Zirintunda, Fred Ssempijja, Miriam Nansunga, Henry Matovu, Emmanuel Tiyo Ayikobua, Ponsiano Ernest Nganda, David Onanyang, Justine Ekou, Simon Peter Musinguzi, Godfrey Ssimbwa, Keneth Iceland Kasozi
Publikováno v:
Frontiers in Psychiatry, Vol 13 (2022)
BackgroundStress among medical students is related to their academic lifespan; however, information on brain health among medical students from developing countries continues to be scarce. The objective of this study was to establish perceived academ
Externí odkaz:
https://doaj.org/article/8a347882adb14fa1ad75490c3928f524
Autor:
Hirohito M. Kondo, Hiroki Terashima, Takahiro Ezaki, Takanori Kochiyama, Ken Kihara, Jun I. Kawahara
Publikováno v:
Frontiers in Neuroscience, Vol 16 (2022)
Achievement of task performance is required to maintain a constant level of attention. Attentional level fluctuates over the course of daily activities. However, brain dynamics leading to attentional fluctuation are still unknown. We investigated the
Externí odkaz:
https://doaj.org/article/506658106cb7410f9eb18ceb802fe82b
Akademický článek
Tento výsledek nelze pro nepřihlášené uživatele zobrazit.
K zobrazení výsledku je třeba se přihlásit.
K zobrazení výsledku je třeba se přihlásit.
Akademický článek
Tento výsledek nelze pro nepřihlášené uživatele zobrazit.
K zobrazení výsledku je třeba se přihlásit.
K zobrazení výsledku je třeba se přihlásit.
Publikováno v:
Sensors, Vol 22, Iss 21, p 8555 (2022)
The assessment of movement reaction time (RT) as a sideline assessment is a valuable biomarker for mild TBI or concussion. However, such assessments require controlled laboratory environments, which may not be feasible for sideline testing during a g
Externí odkaz:
https://doaj.org/article/8cf68e1632fa444da34dc5ae85c57994
Publikováno v:
Frontiers in Human Neuroscience, Vol 15 (2021)
In vowel discrimination, commonly found discrimination patterns are directional asymmetries where discrimination is faster (or easier) if differing vowels are presented in a certain sequence compared to the reversed sequence. Different models of spee
Externí odkaz:
https://doaj.org/article/7db1f2eacc864754bdf02f41b521dddb
Autor:
Chainilwan, Jakkapan
First-person shooter (FPS) games are frequently associated with immersion due to their use of a first-person perspective camera, which gives players the impression that they are a part of the game world. When combined with the proteus effect and iden
Externí odkaz:
http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-22667