Zobrazeno 1 - 10
of 46
pro vyhledávání: '"Ray Bareiss"'
Autor:
Ray Bareiss, Mel Rosso-Llopart
Publikováno v:
Journal of Systemics, Cybernetics and Informatics, Vol 7, Iss 5, Pp 72-77 (2009)
Teaching Software Engineering to professional master‟s students is a challenging endeavor, and arguably for the past 20 years, Carnegie Mellon University has been quite successful. Although CMU teaches Software Engineering at sites world-wide and u
Externí odkaz:
https://doaj.org/article/38292debb5094068ad6e1303d0d0599e
Publikováno v:
Proceedings of the Sixteenth Annual Conference of the Cognitive Science Society ISBN: 9781315789354
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::bdcbd13466936dca54dfb85185c48bb3
https://doi.org/10.4324/9781315789354-6
https://doi.org/10.4324/9781315789354-6
Autor:
Ray Bareiss, Edward P. Katz
Publikováno v:
CSEE&T
Students at Carnegie Mellon Silicon Valley complete a team-based practicum project for an industrial sponsor as the capstone of their master's education in software engineering. Over time, the faculty member who typically serves as advisor for such p
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::a78c05a69df7331ad1db15e4d5ae5be2
Publikováno v:
Ubiquitous Learning: An International Journal. 4:17-32
This research addresses the use of mobile devices with both embedded and external sensors to provide contextualized help, advice, and remediation to learners engaged in real-world learn-by-doing tasks. This work is situated within the context of lear
Publikováno v:
intelligence. 11:16-31
Publikováno v:
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ISBN: 9783642366314
MobiCASE
MobiCASE
This paper describes the design and initial evaluation of a mobile application for training Community Emergency Response Teams. Our goal is to model the kind of remediation and performance support provided in high-end eLearning systems, and provide i
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::186c3e311cec04dae09c12f01b7e2f39
https://doi.org/10.1007/978-3-642-36632-1_22
https://doi.org/10.1007/978-3-642-36632-1_22
Publikováno v:
Mobile HCI (Companion)
Although mobile-based prototyping platforms are numerous, there are currently no tools that support Wizard of Oz interactions on Android. This paper describes a Wizard of Oz prototyping system for Android, via which a designer can enhance digitally g
Autor:
Ray Bareiss, Todd Sedano
Publikováno v:
CSEE&T
We believe the master's program in Software Engineering offered by Carnegie Mellon University's Silicon Valley Campus to be unique in that it is entirely team-based and project-centered [1]. Students learn by doing as they are coached just in time by
Changes in Transferable Knowledge Resulting from Study in a Graduate Software Engineering Curriculum
Publikováno v:
CSEE&T
This paper presents the initial results of a study of the evolution of students' knowledge of software engineering from the beginning to the end of a master's degree curriculum in software engineering. Students were presented with a problem involving
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::abf5befc299aebbdac5e5e6d5d5beeb8
Publikováno v:
Journal of the Learning Sciences. 3:347-386
Goal-Based Scenarios (GBSs) provide a framework for the design of instruction—a framework in which the student plays a role within a simulation, acquiring knowledge and skills in the process of pursuing a meaningful goal within the simulation conte