Zobrazeno 1 - 9
of 9
pro vyhledávání: '"Rasmus Stenholt"'
Autor:
Per Bjerre, Simon Pedersen, Andreas Køllund Pedersen, Allan Christensen, Rasmus Stenholt, Wolfgang Stuerzlinger
Publikováno v:
Lecture Notes in Computer Science ISBN: 9783319580760
HCI (2)
HCI (2)
Users spend hours making selections with ineffective tools, we therefore examine selection methods for efficiency in various touch trials. In a preliminary study three alternative selection methods were identified, we compared these to a smart select
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::15bc59e9398bed41618dd01c68d531f7
https://doi.org/10.1007/978-3-319-58077-7_12
https://doi.org/10.1007/978-3-319-58077-7_12
Autor:
Rasmus Stenholt
Publikováno v:
Stenholt, R 2014, ' On the Benefits of Using Constant Visual Angle Glyphs in Interactive Exploration of 3D Scatterplots ', A C M Transactions on Applied Perception, vol. 11, no. 4, 19, pp. 1-23 . https://doi.org/10.1145/2677971
Visual exploration of clouds of data points is an important application of virtual environments. The common goal of this activity is to use the strengths of human perception to identify interesting structures in data, which are often not detected usi
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::b755193a1c00ad4ebca1f9ec63230443
https://vbn.aau.dk/ws/files/207869796/a19_stenholt.pdf
https://vbn.aau.dk/ws/files/207869796/a19_stenholt.pdf
Autor:
J. Andreas Bærentzen, Rasmus Stenholt
Publikováno v:
VRST
Bærentzen, J A & Stenholt, R 2014, On the Benefits of Stereo Graphics in Virtual Obstacle Avoidance Tasks . in Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology : VRST '14 . Association for Computing Machinery, pp. 231-232, VRST '14, Edinburgh, United Kingdom, 11/11/2014 . https://doi.org/10.1145/2671015.2671133
Bærentzen, J A & Stenholt, R 2014, On the Benefits of Stereo Graphics in Virtual Obstacle Avoidance Tasks . in Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology : VRST '14 . Association for Computing Machinery, pp. 231-232, VRST '14, Edinburgh, United Kingdom, 11/11/2014 . https://doi.org/10.1145/2671015.2671133
In virtual reality, stereo graphics is a very common way of increasing the level of perceptual realism in the visual part of the experience. However, stereo graphics comes at cost, both in technical terms and from a user perspective. In this paper, w
Publikováno v:
Stenholt, R, Thornemann Hansen, N & Hald, K 2014, Amplitude Test for Input Devices for System Control in Immersive Virtual Environment . in A Lécuyer, R Lindeman & F Steinicke (eds), 2014 IEEE Symposium on 3D User Interfaces (3DUI) . IEEE Computer Society Press, pp. 137-138, 2014 IEEE 3D User Interfaces Symposium (3DUI), Minneapolis, United States, 29/03/2014 . https://doi.org/10.1109/3DUI.2014.6798858
3DUI
3DUI
In this study, the amplitudes best suited to compare four input devices are examined in the context of a pointer-based system control interface for immersive virtual environments. The interfaces are based on a pen and tablet, a touch tablet, hand-tra
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::a2bb4578f4c4d564a927c4b11afb663e
https://vbn.aau.dk/da/publications/66c0c68c-3383-4d28-be02-e13dd3de0bb4
https://vbn.aau.dk/da/publications/66c0c68c-3383-4d28-be02-e13dd3de0bb4
Autor:
Rasmus Stenholt, Jacob B. Madsen
Publikováno v:
3DUI
Madsen, J B & Stenholt, R 2014, How Wrong Can You Be : Perception of Static Orientation Errors in Mixed Reality . in 2014 IEEE Symposium on 3D User Interfaces Symposium . IEEE Computer Society Press, Minneapolis, Minnesota, USA, pp. 83-90, 2014 IEEE 3D User Interfaces Symposium (3DUI), Minneapolis, United States, 29/03/2014 . https://doi.org/10.1109/3DUI.2014.6798847
Madsen, J B & Stenholt, R 2014, How Wrong Can You Be : Perception of Static Orientation Errors in Mixed Reality . in 2014 IEEE Symposium on 3D User Interfaces Symposium . IEEE Computer Society Press, Minneapolis, Minnesota, USA, pp. 83-90, 2014 IEEE 3D User Interfaces Symposium (3DUI), Minneapolis, United States, 29/03/2014 . https://doi.org/10.1109/3DUI.2014.6798847
Tracking technologies are becoming an affordable commodity due to the wide use in mobile devices today. However, all tracking technologies available in commodity hardware is error prone due to problems such as drift, latency and jitter. The current u
Autor:
Rasmus Stenholt
Publikováno v:
VRST
Stenholt, R 2012, Efficient Selection of Multiple Objects on a Large Scale . in M Green, W Stürzlinger, M E Latoschik & B Kapralos (eds), Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology . vol. 2012, Association for Computing Machinery, New York, USA, pp. 105-112, VRST:2012, Toronto, Canada, 10/12/2012 . https://doi.org/10.1145/2407336.2407357
Stenholt, R 2012, Efficient Selection of Multiple Objects on a Large Scale . in M Green, W Stürzlinger, M E Latoschik & B Kapralos (eds), Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology . vol. 2012, Association for Computing Machinery, New York, USA, pp. 105-112, VRST:2012, Toronto, Canada, 10/12/2012 . https://doi.org/10.1145/2407336.2407357
The task of multiple object selection (MOS) in immersive virtualenvironments is important and still largely unexplored. The diffi-culty of efficient MOS increases with the number of objects to beselected. E.g. in small-scale MOS, only a few objects
Autor:
Claus B. Madsen, Rasmus Stenholt
Publikováno v:
Stenholt, R & Madsen, C B 2012, Poster: Brush, Lasso, or Magic Wand? Picking the Right Tool for Large-Scale Multiple Object Selection Tasks . in IEEE Symposium on 3D User Interfaces (3DUI), 2012 . vol. 1, IEEE, pp. 163-164, 3D User Interfaces (3DUI), 2012 IEEE Symposium, Costa Mesa, CA, United States, 04/03/2012 . https://doi.org/10.1109/3DUI.2012.6184212
3DUI
3DUI
Selection of multiple objects is a frequent interaction task in virtualenvironments. Accomplishing this task efficiently and intuitivelyis difficult, especially in cases where there are a very large numberof objects to be selected. In this work, we s
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::4ae8a2f623b9a016c881b870a39c5500
https://vbn.aau.dk/da/publications/ae5dfbf3-c3ff-47b9-9fe5-d0553f9d93f2
https://vbn.aau.dk/da/publications/ae5dfbf3-c3ff-47b9-9fe5-d0553f9d93f2
Autor:
Rasmus Stenholt, Claus B. Madsen
Publikováno v:
VR
Stenholt, R & Madsen, C B 2012, Shape Perception in 3-D Scatterplots Using Constant Visual Angle Glyphs . in Virtual Reality Short Papers and Posters (VRW), 2012 IEEE . IEEE, pp. 61-62, IEEE Virtual Reality 2012, United States, 04/03/2012 . https://doi.org/10.1109/VR.2012.6180882
Stenholt, R & Madsen, C B 2012, Shape Perception in 3-D Scatterplots Using Constant Visual Angle Glyphs . in Virtual Reality Short Papers and Posters (VRW), 2012 IEEE . IEEE, pp. 61-62, IEEE Virtual Reality 2012, United States, 04/03/2012 . https://doi.org/10.1109/VR.2012.6180882
When viewing 3-D scatterplots in immersive virtual environments,one commonly encountered problem is the presence of clutter,which obscures the view of any structures of interest in the visualization.In order to solve this problem, we propose to rende
Autor:
Rasmus Stenholt, Claus B. Madsen
Publikováno v:
VR
Stenholt, R & Madsen, C B 2011, ' Shaping 3-D boxes : A full 9 degree-of-freedom docking experiment ', I E E E Virtual Reality Annual International Symposium, pp. 103-110 . https://doi.org/10.1109/VR.2011.5759445
Stenholt, R & Madsen, C B 2011, ' Shaping 3-D boxes : A full 9 degree-of-freedom docking experiment ', I E E E Virtual Reality Annual International Symposium, pp. 103-110 . https://doi.org/10.1109/VR.2011.5759445
Enabling users to shape 3-D boxes in immersive virtual environments is a non-trivial problem. In this paper, a new family of techniques for creating rectangular boxes of arbitrary position, orientation, and size is presented and evaluated. These new