Zobrazeno 1 - 10
of 87
pro vyhledávání: '"Randy Pausch"'
Autor:
Caitlin Kelleher, Randy Pausch
Publikováno v:
Communications of the ACM. 50:58-64
Using the Storytelling Alice programming environment to create computer-animated movies inspires middle school girls' interest in learning to program computers.
Autor:
Randy Pausch, Don Marinelli
Publikováno v:
Communications of the ACM. 50:50-57
This professional master's degree program puts artists and technologists together on interdisciplinary teams to create interactive experiences.
Autor:
Randy Pausch, Jeffrey S. Pierce
Publikováno v:
Virtual Reality. 11:15-21
Researchers have created 3D interaction techniques for immersive virtual worlds, but existing techniques represent just part of the design space. While exploring other parts of the design space might yield more effective techniques, conducting that e
Publikováno v:
ACM Transactions on Computer-Human Interaction
Large wall-sized displays are becoming prevalent. Although researchers have articulated qualitative benefits of group work on large displays, little work has been done to quantify the benefits for individual users. In this article we present four exp
Autor:
Randy Pausch, Caitlin Kelleher
Publikováno v:
ACM Computing Surveys. 37:83-137
Since the early 1960's, researchers have built a number of programming languages and environments with the intention of making programming accessible to a larger number of people. This article presents a taxonomy of languages and environments designe
Publikováno v:
ITiCSE
Animated program visualization can be used to support innovative instructional methods for teaching beginners about objects, their behavior, and state. In this paper, we present a discussion of methods that define object behavior and character (class
Publikováno v:
Computer Science Education. 13:3-30
A new programming course to prepare novices for the traditional Computer Science 1 course (CS1) is proposed. The course uses 3D interactive animation in a novice-friendly environment to introduce o...
Publikováno v:
ITiCSE
In learning to program, students must gain an understanding of how their program works. They need to make a connection between what they have written and what the program actually does. Otherwise, students have trouble figuring out what went wrong wh
Publikováno v:
IEEE Multimedia. 7:78-81
There's no doubt that the world of digital entertainment is here to stay. In addition, ongoing advances in computer technology will continue to expand not only the graphics palate of the medium but also the realm of imaginative, virtual experiences b
Publikováno v:
ACM Transactions on Computer-Human Interaction. 5:260-302
We discuss a two-handed user interface designed to support three-dimesional neurosurgical visualization. By itself, this system is a “point design,” an example of an advanced user interface technique. In this work, we argue that in order to under