Zobrazeno 1 - 10
of 10
pro vyhledávání: '"Ramona Feriozzi"'
Publikováno v:
Disegnare con, Vol 9, Iss 17, Pp 1-13 (2016)
La parola museo ha assunto un’accezione più ampia nei musei virtuali. Poiché essi si generano in uno spazio, appunto, virtuale, hanno caratteristiche completamente diverse da quelli reali. Per questo motivo alla luce delle possibilità offerte da
Externí odkaz:
https://doaj.org/article/b3a482eb623149c4b2037044f6212890
Autor:
Alessandra Meschini, Ramona Feriozzi
Publikováno v:
Proceedings, Vol 1, Iss 9, p 955 (2017)
During the Renaissance, low-relief sculpture addressed the concept of organizing pictures and scenes in narrative sequences, creating real visual objects that aim to transmit a message by constructing an illusory physical space that embraces and acco
Externí odkaz:
https://doaj.org/article/9bccdcfb25f44441a447d3523aeb7d58
Publikováno v:
Disegnare con, Vol 9, Iss 17, Pp 1-1 (2017)
L’articolo affronta il tema delle opportunità offerte dalle innovazioni tecnologiche per una amplificazione dell’accessibilità alla conoscenza dei beni culturali. In particolare viene presentata una esperienza di riedizione di una wunderkammer
Externí odkaz:
https://doaj.org/article/636877da652f4ff6adf81389c2ac568b
Publikováno v:
The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, Vol XLII-2-W9, Pp 347-353 (2019)
The paper aims to investigate the possibilities of using the panorama-based VR to survey data related to that set of activities for planning and management of urban areas, belonging to the Smart Cities strategies. The core of our workflow is to facil
Autor:
Alessandra Meschini, Ramona Feriozzi
Publikováno v:
Proceedings of the 2nd International and Interdisciplinary Conference on Image and Imagination ISBN: 9783030410179
The theme of this contribution is the world of video games, with particular focus on modern narrative video games whose communicational mode is based on mainly visual forms. In other words, the complexity of these games also regards the ideation of g
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::a6584cd6d1b8ac3f9a608a6963e47f08
https://doi.org/10.1007/978-3-030-41018-6_80
https://doi.org/10.1007/978-3-030-41018-6_80
Autor:
Ramona Feriozzi, Alessandro Olivieri
Publikováno v:
Advances in Intelligent Systems and Computing ISBN: 9783030122393
This work investigates the teaching possibilities of video games, analyzing in particular those video game products that might be of assistance when learning projective geometry. For this purpose, various video games were examined that make use of ge
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::76717e593f5039c9f8b4297c0cd04868
https://doi.org/10.1007/978-3-030-12240-9_9
https://doi.org/10.1007/978-3-030-12240-9_9
Autor:
Alessandra Meschini, Ramona Feriozzi
Publikováno v:
Advances in Intelligent Systems and Computing ISBN: 9783030122393
This contribution addresses the opportunities that technological innovations offer to expand accessibility to knowledge. The goal is to verify how the organization of specific content, together with the use of identified technologies, are factors tha
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::13e94b370afc4cafc9d60f5511f32779
https://hdl.handle.net/11573/1662223
https://hdl.handle.net/11573/1662223
Publikováno v:
Disegnare con, Vol 9, Iss 17, Pp 1-13 (2016)
The word museum has a wider use in virtual museums. Since these museums are generated within a virtual space, their characteristics are completely different from real museums. For this reason, in light of the possibilities offered by such a space, th
Autor:
Ramona Feriozzi, Alessandro Olivieri
Publikováno v:
Advances in Intelligent Systems and Computing ISBN: 9783319955872
The relationship between representation and the object represented is not unique since a plane figure can refer to an infinite number of spatial counterparts. In particular situations, this indeterminateness can generate optical illusions and visual
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::1ff986791e37e7b45e843e04507de896
https://doi.org/10.1007/978-3-319-95588-9_83
https://doi.org/10.1007/978-3-319-95588-9_83
Publikováno v:
Digital Heritage (2)
This paper describes the current results of a research project whose goal is to create a mobile Application aimed at the use of the Cultural Heritage stored at the Documentary Archives of Ascoli Piceno, Italy. The application core is based on the vis
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::596df45248936e6a1f6dda2298efa06b
https://hdl.handle.net/11573/1661929
https://hdl.handle.net/11573/1661929