Zobrazeno 1 - 10
of 27
pro vyhledávání: '"Ramon Zatarain"'
Autor:
Ramon Zatarain‐Cabada, María L. Barrón‐Estrada, Brandon A. Cárdenas‐Sainz, María E. Chavez‐Echeagaray
Publikováno v:
Computer Applications in Engineering Education. 31:63-82
Autor:
Brandon Antonio Cardenas-Sainz, Ramon Zatarain-Cabada, Maria Lucia Barron-Estrada, Maria Elena Chavez-Echeagaray, Rosalio Zatarain Cabada
Publikováno v:
2022 IEEE Mexican International Conference on Computer Science (ENC).
Autor:
Abel Robles Montoya, Maria Lucia Barron Estrada, Ramon Zatarain Cabada, Hector Manuel Cardenas Lopez, Arcelia Judith Bustillos Martinez
Publikováno v:
2022 IEEE Mexican International Conference on Computer Science (ENC).
Autor:
Alec Guerrero Gallardo, Maria Lucia Barron Estrada, Ramon Zatarain Cabada, Mese Z. Giannina Dalle, Aldo Uriarte Portillo
Publikováno v:
2022 IEEE Mexican International Conference on Computer Science (ENC).
Autor:
Victor Manuel Batiz Beltran, Ramon Zatarain Cabada, Maria Lucia Barron Estrada, Hector Manuel Cardenas Lopez, Hugo Jair Escalante
Publikováno v:
2022 International Conference on Advanced Learning Technologies (ICALT).
Publikováno v:
In Expert Systems With Applications 2011 38(8):9522-9529
Autor:
Hiram Calvo, Lourdes Martínez-Villaseñor, Hiram Ponce, Ramón Zatarain Cabada, Martín Montes Rivera, Efrén Mezura-Montes
This conference LNAI 14502 volume constitutes the workshop proceedings of 22nd Mexican International Conference on Artificial Intelligence, held in November 2023 in Mérida, Yucatán, México. The total of 34 papers presented in this volume was caref
This book explores AI methodologies for the implementation of affective states in intelligent learning environments. Divided into four parts, Multimodal Affective Computing: Technologies and Applications in Learning Environments begins with an over
Autor:
Humberto Marin-Vega, Giner Alor-Hernández, Ramon Zatarain-Cabada, Maria Lucia Barron-Estrada, Jorge Luis García-Alcaraz
Gamification is the use of game design elements to enhance the teaching-learning process and turn a regular, non-game activity into a fun, engaging game. Simultaneously, serious games are proposed as an efficient and enjoyable way of conducting cogni
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::ab4e0464a65080a4850e5ab79354b8ea
https://doi.org/10.4018/978-1-5225-9618-9.ch024
https://doi.org/10.4018/978-1-5225-9618-9.ch024
Akademický článek
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