Zobrazeno 1 - 10
of 29
pro vyhledávání: '"Ramon Oliva"'
Autor:
Benat Amestoy Alonso, Tony Donegan, Isaac Calvis, Justyna Swidrak, Edgar Rodriguez, Caribay L. Vargas-Reverón, Andrés Combalia, Ramon Oliva Martinez, Maria V. Sanchez-Vives
Publikováno v:
Frontiers in Virtual Reality, Vol 5 (2024)
Patient focus groups can be invaluable for facilitating user-centered design of medical devices and new technologies, effectively capturing the richness and depth of patient experiences to help thoroughly assess feasibility, tolerance, and usability.
Externí odkaz:
https://doaj.org/article/4858b651503e4b1b8dfd7b3dc3351043
Self-observation of a virtual body-double engaged in social interaction reduces persecutory thoughts
Autor:
Geoffrey Gorisse, Gizem Senel, Domna Banakou, Alejandro Beacco, Ramon Oliva, Daniel Freeman, Mel Slater
Publikováno v:
Scientific Reports, Vol 11, Iss 1, Pp 1-13 (2021)
Abstract The proportion of the population who experience persecutory thoughts is 10–15%. People then engage in safety-seeking behaviours, typically avoiding social interactions, which prevents disconfirmatory experiences and hence paranoia persists
Externí odkaz:
https://doaj.org/article/a1031d94861d4885b2c0519b381aa57f
Publikováno v:
Frontiers in Virtual Reality, Vol 3 (2022)
In the last few years the field of Virtual Reality (VR) has experienced significant growth through the introduction of low-cost VR devices to the mass market. However, VR has been used for many years by researchers since it has proven to be a powerfu
Externí odkaz:
https://doaj.org/article/7f3ce8c2d66c468185b396cac4d23b13
Autor:
Mel Slater, Domna Banakou, Alejandro Beacco, Jaime Gallego, Francisco Macia-Varela, Ramon Oliva
Publikováno v:
Frontiers in Virtual Reality, Vol 3 (2022)
We review the concept of presence in virtual reality, normally thought of as the sense of “being there” in the virtual world. We argued in a 2009 paper that presence consists of two orthogonal illusions that we refer to as Place Illusion (PI, the
Externí odkaz:
https://doaj.org/article/e62c6b9259fb498eba416294bfeec7b4
Autor:
Anna I. Bellido Rivas, Xavi Navarro, Domna Banakou, Ramon Oliva, Veronica Orvalho, Mel Slater
Publikováno v:
Frontiers in Virtual Reality, Vol 2 (2021)
Virtual Reality can be used to embody people in different types of body—so that when they look towards themselves or in a mirror they will see a life-sized virtual body instead of their own, and that moves with their own movements. This will typica
Externí odkaz:
https://doaj.org/article/b4a9d3a53f02422b82d5c164cb0c3386
Publikováno v:
Royal Society Open Science, Vol 8, Iss 9 (2021)
Virtual reality applications depend on multiple factors, for example, quality of rendering, responsiveness, and interfaces. In order to evaluate the relative contributions of different factors to quality of experience, post-exposure questionnaires ar
Externí odkaz:
https://doaj.org/article/62205fbe7f884a16a6ab29aa22499d9f
Autor:
Mel Slater, Xavi Navarro, Jose Valenzuela, Ramon Oliva, Alejandro Beacco, Jacob Thorn, Zillah Watson
Publikováno v:
Frontiers in Robotics and AI, Vol 5 (2018)
Virtual Reality (VR) has been widely applied to cultural heritage such as the reconstruction of ancient sites and artifacts. It has hardly been applied to the reprise of specific important moments in history. On the other hand immersive journalism do
Externí odkaz:
https://doaj.org/article/f18fc77f8cb04d54b0c25ec41c3f5eb4
Publikováno v:
PLoS ONE, Vol 13, Iss 11, p e0203358 (2018)
Mortality is an obvious if uncomfortable part of the human condition, yet it is impossible to study its impact on anyone who experiences it. Reports of phenomena associated with death such as out-of-the-body (OBE) and near death experiences (NDE) can
Externí odkaz:
https://doaj.org/article/888c21e0ecf14d4882859cd423327171
Publikováno v:
PLoS ONE, Vol 12, Iss 1, p e0169343 (2017)
Immersive virtual reality can be used to visually substitute a person's real body by a life-sized virtual body (VB) that is seen from first person perspective. Using real-time motion capture the VB can be programmed to move synchronously with the rea
Externí odkaz:
https://doaj.org/article/d107ea1d1b2a418ea7e04699d9d8cca1
Autor:
Mel Slater, Carlos Cabriera, Gizem Senel, Domna Banakou, Alejandro Beacco, Ramon Oliva, Jaime Gallego
Publikováno v:
Virtual Reality
We created a virtual reality version of a 1983 performance by Dire Straits, this being a highly complex scenario consisting of both the virtual band performance and the appearance and behaviour of the virtual audience surrounding the participants. Ou