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pro vyhledávání: '"Rami Morrar"'
Autor:
Louis Salin, Rami Morrar
Publikováno v:
Game Development with MonoGame ISBN: 9781484277706
You have done what is necessary for the base of your game so now you need to build around it. You can’t just have the player start off in the middle of the game, and you want your player to play with more than just a keyboard. Let's make a main men
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::6ea32b15272a2e4ece3f3e9fb0610789
https://doi.org/10.1007/978-1-4842-7771-3_7
https://doi.org/10.1007/978-1-4842-7771-3_7
Autor:
Rami Morrar, Louis Salin
Publikováno v:
Game Development with MonoGame ISBN: 9781484277706
Sometimes improving a game concept means improving some of the structural components of the game, which may not yield any visual improvements. For example, if you want artists to contribute to the game and create 2D animations to embellish the game,
Externí odkaz:
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https://doi.org/10.1007/978-1-4842-7771-3_2
https://doi.org/10.1007/978-1-4842-7771-3_2
Autor:
Louis Salin, Rami Morrar
Publikováno v:
Game Development with MonoGame ISBN: 9781484277706
There are a few improvements you can make to the game in terms of how you organize game objects into the game world. The game places objects directly on the screen by using screen coordinates to position objects and then simply renders the objects in
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::99bfc28130e5fa987e6ae89ad6f5f236
https://doi.org/10.1007/978-1-4842-7771-3_3
https://doi.org/10.1007/978-1-4842-7771-3_3
Autor:
Rami Morrar, Louis Salin
Publikováno v:
Game Development with MonoGame ISBN: 9781484277706
So you can now move around in your scene with the player. The character can collect coins, punch, run, and jump. They cannot, however, be hit and don’t have any real obstacles to go through. This is where your enemies come in. You will have two ene
Externí odkaz:
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https://doi.org/10.1007/978-1-4842-7771-3_6
https://doi.org/10.1007/978-1-4842-7771-3_6
Autor:
Louis Salin, Rami Morrar
Publikováno v:
Game Development with MonoGame ISBN: 9781484277706
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::0bce311740a94f1a3ec9f1a4f8a16500
https://doi.org/10.1007/978-1-4842-7771-3_1
https://doi.org/10.1007/978-1-4842-7771-3_1
Autor:
Louis Salin, Rami Morrar
Publikováno v:
Game Development with MonoGame ISBN: 9781484277706
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::f8585b163bfcc74065dacb3808d6dc0e
https://doi.org/10.1007/978-1-4842-7771-3_4
https://doi.org/10.1007/978-1-4842-7771-3_4
Autor:
Louis Salin, Rami Morrar
Publikováno v:
Game Development with MonoGame ISBN: 9781484277706
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::06f8a257a2738c48ff60fef448d5a6e2
https://doi.org/10.1007/978-1-4842-7771-3_5
https://doi.org/10.1007/978-1-4842-7771-3_5
Autor:
Louis Salin, Rami Morrar
Publikováno v:
Game Development with MonoGame ISBN: 9781484277706
Your long journey of learning the MonoGame framework has finally come to an end. You covered a lot in this book—from dev tools, such as a debug mode and a window rendering component to make a level editor, to gameplay experience enhancements, like
Externí odkaz:
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https://doi.org/10.1007/978-1-4842-7771-3_9
https://doi.org/10.1007/978-1-4842-7771-3_9
Autor:
Louis Salin, Rami Morrar
Create a polished game that includes many levels and fights using MonoGame. This book will show you how to add AI agents and 2D physics into your game, while improving the performance of the game engine. By the end of Game Development with MonoGame,