Zobrazeno 1 - 5
of 5
pro vyhledávání: '"Rajsekhar Setaluri"'
Autor:
Kalhan Koul, Jackson Melchert, Kavya Sreedhar, Leonard Truong, Gedeon Nyengele, Keyi Zhang, Qiaoyi Liu, Jeff Setter, Po-Han Chen, Yuchen Mei, Maxwell Strange, Ross Daly, Caleb Donovick, Alex Carsello, Taeyoung Kong, Kathleen Feng, Dillon Huff, Ankita Nayak, Rajsekhar Setaluri, James Thomas, Nikhil Bhagdikar, David Durst, Zachary Myers, Nestan Tsiskaridze, Stephen Richardson, Rick Bahr, Kayvon Fatahalian, Pat Hanrahan, Clark Barrett, Mark Horowitz, Christopher Torng, Fredrik Kjolstad, Priyanka Raina
Publikováno v:
ACM Transactions on Embedded Computing Systems. 22:1-34
With the slowing of Moore’s law, computer architects have turned to domain-specific hardware specialization to continue improving the performance and efficiency of computing systems. However, specialization typically entails significant modificatio
Autor:
Pat Hanrahan, Makai Mann, Lenny Truong, Steven Herbst, Clark Barrett, Ross Daly, Caleb Donovick, Keyi Zhang, Mark Horowitz, Rajsekhar Setaluri, Daniel Stanley
Publikováno v:
Computer Aided Verification ISBN: 9783030532871
CAV (1)
CAV (1)
While hardware generators have drastically improved design productivity, they have introduced new challenges for the task of verification. To effectively cover the functionality of a sophisticated generator, verification engineers require tools that
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::e5ab6465768edbe1f20f5cb33eb5f53d
https://doi.org/10.1007/978-3-030-53288-8_19
https://doi.org/10.1007/978-3-030-53288-8_19
Publikováno v:
ACM Transactions on Graphics. 36:1-12
We present a novel method to enrich standard rigid-body impact models with a spatially varying coefficient of restitution map, or Bounce Map. Even state-of-the art methods in computer graphics assume that for a single rigid body, post- and pre-impact
Publikováno v:
ACM Transactions on Graphics. 34:1-9
Level sets have been established as highly versatile implicit surface representations, with widespread use in graphics applications including modeling and dynamic simulation. Nevertheless, level sets are often presumed to be limited, compared to expl
Publikováno v:
ACM Transactions on Graphics. 33:1-12
We introduce a new method for fluid simulation on high-resolution adaptive grids which rivals the throughput and parallelism potential of methods based on uniform grids. Our enabling contribution is SPGrid , a new data structure for compact storage a