Zobrazeno 1 - 10
of 21
pro vyhledávání: '"Rafael Pagés"'
Autor:
Alfonso Gil-Martínez, Sergio Lerma-Lara, Alfredo Hernando-Jorge, Ana Campos-Vegas, Audrey Aceval, Rafael Pagés-Scasso, Francisco Morán-Burgos, Hector Beltran-Alacreu
Publikováno v:
Brain Sciences, Vol 11, Iss 7, p 930 (2021)
Introduction: Facial paralysis (FP) is a neuromuscular disorder caused by facial nerve injury. There are two main types of FP (which can be either primary or secondary): central and peripheral; Procedure of cases: This case series presents five patie
Externí odkaz:
https://doaj.org/article/7f6f0efb00924d33b1fe9091016407a6
Autor:
Aljosa Smolic, Konstantinos Amplianitis, Matthew Moynihan, Neill O’Dwyer, Jan Ondrej, Rafael Pagés, Gareth W. Young, Emin Zerman
Publikováno v:
London Imaging Meeting. 3:54-59
Autor:
Jan Ondřej, Rafael Pagés, Konstantinos Amplianitis, Néill O’Dwyer, David S. Monaghan, Nicholas Johnson, Aljosa Smolic, Enda Bates
Publikováno v:
Leonardo. 54:166-171
This article describes an investigation of interactive narrative in virtual reality (VR) through Samuel Beckett's theatrical text Play. Actors are captured in a green screen environment using free-viewpoint video (FVV). Built in a game engine, the sc
Autor:
Audrey Aceval, Sergio Lerma-Lara, Ana Campos-Vegas, Alfonso Gil-Martínez, Francisco Morán-Burgos, Alfredo Hernando-Jorge, Hector Beltran-Alacreu, Rafael Pagés-Scasso
Publikováno v:
Brain Sciences
Brain Sciences, Vol 11, Iss 930, p 930 (2021)
Brain Sciences, Vol 11, Iss 930, p 930 (2021)
Introduction: Facial paralysis (FP) is a neuromuscular disorder caused by facial nerve injury. There are two main types of FP (which can be either primary or secondary): central and peripheral; Procedure of cases: This case series presents five patie
Publikováno v:
Communications in Computer and Information Science ISBN: 9783030415891
VISIGRAPP (Revised Selected Papers)
VISIGRAPP (Revised Selected Papers)
The following work presents a self-regulating filter that is capable of performing accurate upsampling of dynamic point cloud data sequences captured using wide-baseline multi-view camera setups. This is achieved by using two-way temporal projection
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::83b6bdb83928cc35292a11560df73ce0
https://doi.org/10.1007/978-3-030-41590-7_16
https://doi.org/10.1007/978-3-030-41590-7_16
Publikováno v:
European Conference on Visual Media Production.
We present a method for augmenting hand-drawn characters and creatures with global illumination effects. Given a single view drawing only, we use a novel CNN to predict a high-quality normal map of the same resolution. The predicted normals are then
Publikováno v:
Journal of Visual Communication and Image Representation. 53:192-201
We present a scalable pipeline for Free-Viewpoint Video (FVV) content creation, considering also visualisation in Augmented Reality (AR) and Virtual Reality (VR). We support a range of scenarios where there may be a limited number of handheld consume
Publikováno v:
Computers & Graphics: X, Vol 1, Iss, Pp-(2019)
We present 2DToonShade: a semi-automatic method for creating shades and self-shadows in cel animation. Besides producing attractive images, shades and shadows provide important visual cues about depth, shapes, movement and lighting of the scene. In c
Publikováno v:
VISIGRAPP (5: VISAPP)
Publikováno v:
Expressive
We present a semi-automatic method for creating shades and self-shadows in cel animation. Besides producing attractive images, shades and shadows provide important visual cues about depth, shapes, movement and lighting of the scene. In conventional c