Zobrazeno 1 - 10
of 26
pro vyhledávání: '"Rafael Kuffner Dos Anjos"'
Publikováno v:
Computers & Graphics. 111:63-76
Autor:
Rafael Kuffner dos Anjos, David R. Walton, Kaan Aksit, Sebastian Friston, David Swapp, Anthony Steed, Tobias Ritschel
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics. :1-12
Image-warping, a per-pixel deformation of one image into another, is an essential component in immersive visual experiences such as virtual reality or augmented reality. The primary issue with image warping is disocclusions, where occluded (and hence
Autor:
Finn Welsford-Ackroyd, Rafael Kuffner dos Anjos, Daniel Medeiros, Taehyun Rhee, Andrew Chalmers, Hyejin Kim
Publikováno v:
Proceedings of the ACM on Human-Computer Interaction. 5:1-17
In this paper, we present a system that allows a user with a head-mounted display (HMD) to communicate and collaborate with spectators outside of the headset. We evaluate its impact on task performance, immersion, and collaborative interaction. Our s
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics. 26:1923-1933
Telecollaboration involves the teleportation of a remote collaborator to another real-world environment where their partner is located. The fidelity of the environment plays an important role for allowing corresponding spatial references in remote co
Autor:
Kaan Aksit, Koray Kavakli, David Walton, Anthony Steed, Hakan Urey, Rafael Kuffner Dos Anjos, Sebastian Friston, Tim Weyrich, Tobias Ritschel
Publikováno v:
Advances in Display Technologies XII.
Autor:
David R. Walton, Koray Kavakli, Rafael Kuffner Dos Anjos, David Swapp, Tim Weyrich, Hakan Urey, Anthony Steed, Tobias Ritschel, Kaan Aksit
Publikováno v:
2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
Computer-Generated Holography (CGH) offers the potential for genuine, high-quality three-dimensional visuals. However, fulfilling this potential remains a practical challenge due to computational complexity and visual quality issues. We propose a new
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::65e09b2f1140f16f6b7a4a7f1de2e8b8
http://arxiv.org/abs/2110.01981
http://arxiv.org/abs/2110.01981
Autor:
Tobias Ritschel, Kaan Akşit, David Swapp, Rafael Kuffner dos Anjos, Anthony Steed, David R. Walton, Sebastian Friston
To peripheral vision, a pair of physically different images can look the same. Such pairs are metamers relative to each other, just as physically-different spectra of light are perceived as the same color. We propose a real-time method to compute suc
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::aff325d67eae61648b76c5c1c56942ea
https://eprints.whiterose.ac.uk/180009/1/SIGGRAPH2021.pdf
https://eprints.whiterose.ac.uk/180009/1/SIGGRAPH2021.pdf
Autor:
José João Mendes, Joaquim Jorge, José Mogorron, Daniel Simões Lopes, Ezequiel Roberto Zorzal, Jean-François Uhl, Pedro Silva Rodrigues, Maurício Sousa, Vincent Delmas, Soraia Figueiredo Paulo, Daniel Mendes, Daniel Medeiros, Rafael Kuffner dos Anjos
Publikováno v:
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Agência para a Sociedade do Conhecimento (UMIC)-FCT-Sociedade da Informação
instacron:RCAAP
Agência para a Sociedade do Conhecimento (UMIC)-FCT-Sociedade da Informação
instacron:RCAAP
"3D reconstruction from anatomical slices allows anatomists to create three dimensional depictions of real structures by tracing organs from sequences of cryosections. However, conventional user interfaces rely on single-user experiences and mouse-ba
Autor:
Maurício Sousa, Craig Anslow, Joaquim Jorge, Kun Huang, Daniel Medeiros, Nadia Pantidi, Rafael Kuffner dos Anjos
Publikováno v:
VR
2021 IEEE Virtual Reality and 3D User Interfaces (VR)
IEEE Conference on Virtual Reality and 3D User Interfaces
2021 IEEE Virtual Reality and 3D User Interfaces (VR)
IEEE Conference on Virtual Reality and 3D User Interfaces
Head-Mounted Virtual reality (VR) systems provide full-immersive experiences to users and completely isolate them from the outside world, placing them in unsafe situations. Existing research proposed different alert-based solutions to address this. O
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::e5c9637d19187376762989f5caa389ff
https://eprints.gla.ac.uk/236461/1/236461.pdf
https://eprints.gla.ac.uk/236461/1/236461.pdf
Deformation transfer is a type of retargeting method that operates directly on the mesh and, by doing so, enables reuse of animation without setting up character rigs and a mapping between the source and target geometries. Deformation transfer can po
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::d789c3e1af752c0027f16c282ae7508e
https://eprints.whiterose.ac.uk/180012/1/Deformation_Transfer_Survey__C_G_submission_.pdf
https://eprints.whiterose.ac.uk/180012/1/Deformation_Transfer_Survey__C_G_submission_.pdf