Zobrazeno 1 - 10
of 17
pro vyhledávání: '"Rafael Cunha Cardoso"'
Autor:
Marcelo da Silveira Siedler, Rafael Cunha Cardoso, Bernardo dos Santos Lacerda, Bruna de Souza Goldani
Publikováno v:
Revista de Estudos e Pesquisas sobre Ensino Tecnológico, Vol 8, Iss : (2022)
Este artigo apresenta o processo de desenvolvimento e validação do MoleculAR, um aplicativo digital que utiliza a Realidade Aumentada para auxiliar o ensino de química. A solução permite que seus usuários interajam com representações de átom
Externí odkaz:
https://doaj.org/article/e716d4dae50e4a00bc4ecce88ee2d8e4
Autor:
Rafael Cunha Cardoso, Andréia Sias Rodrigues, Vinícius Kruger da Costa, Tatiana Aires Tavares
Publikováno v:
Journal on Interactive Systems, Vol 11, Iss 1 (2020)
This work presents the results achieved from the application of the Systematic Literature Mapping (SLM) methodology on the theme: Development of High-Level Assistive Technology (AT) Solutions. The article details the execution of this research techni
Externí odkaz:
https://doaj.org/article/d9e0f99567044325b3b399b4981bef89
Autor:
Vinícius Krüger da Costa, Andréia Sias Rodrigues, Rafael Cunha Cardoso, Tatiana Aires Tavares
Publikováno v:
Ergodesign & HCI, Vol 5, Iss 1, Pp 29-37 (2017)
The article presents, through a Systematic Literature Review, the state-of-the-art of research on User Interfaces (UI) applied in Assistive Technology (TA) for users with motor and /or visual impairment, presenting patterns, trends and new gaps of re
Externí odkaz:
https://doaj.org/article/d8db7473184548dbab6bc59062363f09
Publikováno v:
Anais Estendidos do XXVIII Simpósio Brasileiro de Sistemas Multimídia e Web (WebMedia 2022).
The act of increasingly exploring the implementation of ICTs in education and in the teaching and learning processes of students allows the creation of new digital tools that facilitate the understanding of complex topics. This article presents the O
Publikováno v:
Anais Estendidos do XX Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames Estendido 2021).
Este artigo descreve o processo de modelagem, desenvolvimento e validação do FonoConnect, um jogo digital voltado ao tratamento de crianças com distúrbios articulatórios. A solução Utiliza técnicas de reconhecimento de voz associada aos prece
Autor:
Cleber Luiz Souza Medeiros Quadros, Rafael Cunha Cardoso, Marcio Bender Machado, Krishna Ferreira Xavier, Andreia Sias Rodrigues, Vinicius Kruger da Costa, Jamir Peroba, Marcelo Bender Machado, Tatiana Aires Tavares
Publikováno v:
IEEE Latin America Transactions. 17:1401-1409
This paper introduces IOM (an acronym for Interface Oculos Mouse, in Portuguese), an adaptive human-computer interface for people with motor disabilities in the upper limbs. The device, designed to be a low-cost hardware solution, consists of an eye
Autor:
Marcelo Bender Machado, Tatiana Aires Tavares, Andreia Sias Rodrigues, Rafael Cunha Cardoso, Vinicius Kruger Costa
Publikováno v:
iSys - Brazilian Journal of Information Systems. 11:90-126
A proposição de uma Tecnologia Assistiva (TA) para a interação com o computador é ainda um grande desafio, uma vez que os dispositivos de interação precisam estar adaptados às necessidades e habilidades dos usuários. Este desafio é atualmen
Autor:
Rita Oliveira, Tatiana Aires Tavares, Rafael Cunha Cardoso, Vinicius Kruger da Costa, Telmo Silva, Andreia Sias Rodrigues
Publikováno v:
Communications in Computer and Information Science ISBN: 9783030565732
TV is one of the most popular media in people’s homes around the world. Its rapid technological evolution has led to what we today call interactive TV (iTV), a concept that extends the possibilities of its use. Despite iTV’s applications to provi
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::2777bd7518dcab90c2149475d9439347
https://doi.org/10.1007/978-3-030-56574-9_3
https://doi.org/10.1007/978-3-030-56574-9_3
The Potential of User Experience (UX) as an Approach of Evaluation in Tangible User Interfaces (TUI)
Autor:
Natalia Toralles Darley, Vinicius Kruger da Costa, Rafael Cunha Cardoso, Marcelo Bender Machado, Tatiana Aires Tavares, Lucas Barreiro Agostini, Andreia Sias Rodrigues
Publikováno v:
Design, User Experience, and Usability. Practice and Case Studies ISBN: 9783030235345
HCI (21)
HCI (21)
The objective of this paper its presents the potential of using UX as the main evaluation approach in TUI, starting from results of a Systematic Review of Literature (SRL), in which it found other studies published in the last five years that evaluat
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::7a9285f6224b528f473a5a9107a0b6d1
https://doi.org/10.1007/978-3-030-23535-2_3
https://doi.org/10.1007/978-3-030-23535-2_3
Autor:
Rita Oliveira, Telmo Silva, Rafael Cunha Cardoso, Tatiana Aires Tavares, Matheus Coelho, Andreia Sias Rodrigues
Publikováno v:
Communications in Computer and Information Science ISBN: 9783030238612
jAUTI
jAUTI
One of the most common electronic devices available in homes around the world is the TV. Its high utilization rate in domestic environments opens a series of possibilities to meet the most varied needs of its viewers. In this context, projects develo
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::34bffcb2e8185cd8216bfd50f0ae5bf8
https://doi.org/10.1007/978-3-030-23862-9_8
https://doi.org/10.1007/978-3-030-23862-9_8