Zobrazeno 1 - 10
of 80
pro vyhledávání: '"Rackovic A"'
Publikováno v:
Machine Learning and Knowledge Discovery in Databases. Applied Data Science Track. ECML PKDD 2024. Lecture Notes in Computer Science(), vol 14949. Springer, Cham
Task offloading, crucial for balancing computational loads across devices in networks such as the Internet of Things, poses significant optimization challenges, including minimizing latency and energy usage under strict communication and storage cons
Externí odkaz:
http://arxiv.org/abs/2403.17637
In this paper, we present an advanced approach to solving the inverse rig problem in blendshape animation, using high-quality corrective blendshapes. Our algorithm introduces novel enhancements in three key areas: ensuring high data fidelity in recon
Externí odkaz:
http://arxiv.org/abs/2401.16496
Recommendation Systems (RS) are often used to address the issue of medical doctor referrals. However, these systems require access to patient feedback and medical records, which may not always be available in real-world scenarios. Our research focuse
Externí odkaz:
http://arxiv.org/abs/2308.11022
The problem of rig inversion is central in facial animation as it allows for a realistic and appealing performance of avatars. With the increasing complexity of modern blendshape models, execution times increase beyond practically feasible solutions.
Externí odkaz:
http://arxiv.org/abs/2303.06370
We propose a new model-based algorithm solving the inverse rig problem in facial animation retargeting, exhibiting higher accuracy of the fit and sparser, more interpretable weight vector compared to SOTA. The proposed method targets a specific subdo
Externí odkaz:
http://arxiv.org/abs/2302.04843
We propose a method to fit arbitrarily accurate blendshape rig models by solving the inverse rig problem in realistic human face animation. The method considers blendshape models with different levels of added corrections and solves the regularized l
Externí odkaz:
http://arxiv.org/abs/2302.04820
Automated methods for facial animation are a necessary tool in the modern industry since the standard blendshape head models consist of hundreds of controllers and a manual approach is painfully slow. Different solutions have been proposed that produ
Externí odkaz:
http://arxiv.org/abs/2205.04289
Given the severe impact of COVID-19 on several societal levels, it is of crucial importance to model the impact of restriction measures on the pandemic evolution, so that governments are able to take informed decisions. Even though there have been co
Externí odkaz:
http://arxiv.org/abs/2202.01198
Digital human animation relies on high-quality 3D models of the human face -- rigs. A face rig must be accurate and, at the same time, fast to compute. One of the most common rigging models is the blendshape model. We present a novel approach for lea
Externí odkaz:
http://arxiv.org/abs/2110.15313
Digital human animation relies on high-quality 3D models of the human face: rigs. A face rig must be accurate and, at the same time, fast to compute. One of the most common rigging models is the blendshape model. We propose a novel algorithm for solv
Externí odkaz:
http://arxiv.org/abs/2109.08356