Zobrazeno 1 - 10
of 29
pro vyhledávání: '"ROGMANS, Sammy"'
Publikováno v:
In Signal Processing: Image Communication 2009 24(1):49-64
In this paper, we present a method to accomplish free viewpoint video for soccer scenes. This will allow the rendering of a virtual camera, such as a virtual rail camera, or a camera moving around a frozen scene. We use 7 static cameras in a wide bas
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______105::5b3195a8b587f0f3cd0cee2fd524fbcf
http://hdl.handle.net/1942/17016
http://hdl.handle.net/1942/17016
In this paper, we want to sensitize 3D content developers and researchers of broadening their scope of parameters they take into account for generating 3D content. State-of-theart perceptual research has already shown that monocular visual cues highl
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______105::44082f5ce056a186aacd41322757ba77
http://hdl.handle.net/1942/13872
http://hdl.handle.net/1942/13872
This paper presents an overview of our work in creating a practical prototype for natural 3D stereoscopic eye contact in teleconferencing. The two main pillars of our system are to 'immerse' the participants and to create as much as possible a natura
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______105::3e4899f3c710fa925c4f3a51aa38d88c
http://hdl.handle.net/1942/10525
http://hdl.handle.net/1942/10525
This paper presents an intelligent control loop add-on to reduce the total amount of hardware operations - and therefore the resulting execution speed - of a real-time depth scanning algorithm. The analysis module of the control loop predicts redunda
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______105::c63fb80f3d275ee460169bc19d51b08f
http://hdl.handle.net/1942/9823
http://hdl.handle.net/1942/9823
In this paper, we present a system to increase performance of plane sweeping for free viewpoint interpolation. Typical plane sweeping approaches incorporate a uniform depth plane distribution to investigate different depth hypotheses to generate a de
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______105::cc5062150d51084909b49598c0fc3ca3
http://hdl.handle.net/1942/16021
http://hdl.handle.net/1942/16021
In this paper we present a novel technique to synthesize virtual camera viewpoints for soccer events. Our real-time video-based rendering technique does not require a precise estimation of the scene geometry. We initially segment the dynamic parts of
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______105::565d933e11b19c125afa59948cc8ded1
http://hdl.handle.net/1942/14907
http://hdl.handle.net/1942/14907
Autor:
Rogmans, Sammy
In this dissertation we investigate the principles of efficiently utilizing massively available parallel computational power, i.e. more specifically the resources that are available in the Graphics Processing Unit (GPU). The continuous and exponentia
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______105::8fb127b944e628348c46c053ec850f0f
http://hdl.handle.net/1942/15830
http://hdl.handle.net/1942/15830
In this paper, we investigate demosaicing of raw camera images on parallel architectures using CUDA. To generate high-quality results, we use the method of Malvar et al., which incorporates the gradient for edgesensing demosaicing. The method can be
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______105::385faa145e8dc81989d924bcc9fd22e6
http://hdl.handle.net/1942/14409
http://hdl.handle.net/1942/14409
In this paper, we provide examples to optimize signal processing or visual computing algorithms written for SIMT-based GPU architectures. These implementations demonstrate the optimizations for CUDA or its successors OpenCL and DirectCompute. We disc
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=od_______105::b9161fc7193ebe6c7087bd6ace33c3df
http://hdl.handle.net/1942/11701
http://hdl.handle.net/1942/11701