Zobrazeno 1 - 10
of 52
pro vyhledávání: '"R. Bowen Loftin"'
Autor:
R. Bowen Loftin, Charles P. Bloom
Part 1 Tools of the Trade: Developing Learning Technology in Practice, W.J. Clancey Using Quasi-Experimentation to Gather Design Information for Intelligent Tutoring Systems, A.S. Wolff et al Cost Benefits Analysis for Computer-Based Tutoring Systems
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::99d3563c2108c1ec8112e410321b5eb4
https://doi.org/10.1201/9780367813512
https://doi.org/10.1201/9780367813512
Autor:
R. Bowen Loftin
Publikováno v:
Facilitating the Development and Use of Interactive Learning Environments
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_________::446fbc6d7e7190878b832740b69929a3
https://doi.org/10.1201/9780367813512-12
https://doi.org/10.1201/9780367813512-12
Publikováno v:
IEEE Computer Graphics and Applications. 24:18-21
Proper training of military personnel, at all levels, has never been more crucial. In this article, we describe the application of virtual environment technology to a novel and complex task-the military checkpoint. In the process, we also address dif
Autor:
Frederic D. McKenzie, Nathan R. Bailey, Mark W. Scerbo, Jean M. Catanzaro, Mark A. Phillips, R. Bowen Loftin
Publikováno v:
Proceedings of the Human Factors and Ergonomics Society Annual Meeting. 47:2074-2078
The present study describes a Virtual Environment (VE) designed to train individuals to perform the role of a military checkpoint guard. Participants stood guard at a fictitious base in which simulated drivers in vehicles would approach seeking entra
Publikováno v:
Computers & Graphics. 26:259-269
In this paper, we report our ongoing research into multi-sensory investigation of geoscientific data. Our geoscientific data investigation system (GDIS) integrates three-dimensional, interactive computer graphics, touch (haptics) and real-time sonifi
Publikováno v:
Presence: Teleoperators and Virtual Environments. 8:293-316
Designers and evaluators of immersive virtual reality systems have many ideas concerning how virtual reality can facilitate learning. However, we have little information concerning which of virtual reality's features provide the most leverage for enh
Autor:
Cynthia L. Lyde, R. Bowen Loftin, Philip D. Tidwell, Barton L. Weathington, James P. Bliss, Jan Lockett
Publikováno v:
Proceedings of the Human Factors and Ergonomics Society Annual Meeting. 42:683-687
In recent situations such as Bosnia and Haiti, the failure of soldiers to interpret cultural expression has led to embarrassing and potentially dangerous situations. The current research represents an evaluation of virtual reality as a display medium
Publikováno v:
Proceedings of the Human Factors and Ergonomics Society Annual Meeting. 41:1208-1212
Understanding how to leverage the features of immersive, three-dimensional (3-D) multisensory virtual reality to meet user needs presents a challenge for human factors researchers. This paper describes our approach to evaluating this medium's potenti
Publikováno v:
Proceedings of the Human Factors and Ergonomics Society Annual Meeting. 39:486-490
Designing ScienceSpace, a series of virtual realities for teaching difficult science concepts and skills, has implications for designing sensorily immersive educational virtual realities. Through the design and evaluation of the worlds in ScienceSpac
Autor:
R. Bowen Loftin
Publikováno v:
Computing in Science & Engineering. 5:56-58
Mapping information onto more than one sensory modality might let us increase human bandwidth for understanding complex, multivariate data. Researchers have done significant work to explore the effective use of a single non-visual sense for data disp