Zobrazeno 1 - 10
of 67
pro vyhledávání: '"Rémi Ronfard"'
Autor:
Rémi Ronfard
Publikováno v:
Computer Graphics Forum
Computer Graphics Forum, 2021, 40 (2), pp.713-730. ⟨10.1111/cgf.142663⟩
Computer Graphics Forum, Wiley, 2021, 40 (2), pp.713-730. ⟨10.1111/cgf.142663⟩
Computer Graphics Forum, 2021, 40 (2), pp.713-730. ⟨10.1111/cgf.142663⟩
Computer Graphics Forum, Wiley, 2021, 40 (2), pp.713-730. ⟨10.1111/cgf.142663⟩
Eurographics State of the Art Report (STAR).; International audience; Over the last forty years, researchers in computer graphics have proposed a large variety of theoretical models and computer implementations of a virtual film director, capable of
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::9e21da9e40bd9d206ce7dbaea4bfcbbd
https://inria.hal.science/hal-03225328
https://inria.hal.science/hal-03225328
Autor:
Rémi Ronfard, Maxime Garcia
Publikováno v:
MOCO'20-7th International Conference on Movement and Computing
MOCO'20-7th International Conference on Movement and Computing, Jul 2020, Jersey City/ Virtual, United States. pp.1-8, ⟨10.1145/3401956.3404227⟩
MOCO
MOCO'20-7th International Conference on Movement and Computing, Jul 2020, Jersey City/ Virtual, United States. pp.1-8, ⟨10.1145/3401956.3404227⟩
MOCO
International audience; In this paper, we conduct a study for recognizing motion qualities in hand gestures using virtual reality trackers attached to the hand. From this 6D signal, we extract Euclidean, equi-affine and moving frame features and comp
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::d32fcf180901e2924ede98fd50398f7e
https://inria.hal.science/hal-02899999/document
https://inria.hal.science/hal-02899999/document
Publikováno v:
MIG
MIG 2019-ACM SIGGRAPH Conference on Motion, Interaction and Games
MIG 2019-ACM SIGGRAPH Conference on Motion, Interaction and Games, Oct 2019, Newcastle upon Tyne, United Kingdom. ⟨10.1145/3359566.3360061⟩
MIG 2019-ACM SIGGRAPH Conference on Motion, Interaction and Games
MIG 2019-ACM SIGGRAPH Conference on Motion, Interaction and Games, Oct 2019, Newcastle upon Tyne, United Kingdom. ⟨10.1145/3359566.3360061⟩
International audience; We present a method for easily drafting expressive character animation by playing with instrumented rigid objects. We parse the input 6D trajectories (position and orientation over time)-called spatial motion doodles-into sequ
Publikováno v:
AIME 2019-17th conference on artificial intelligence in medicine
AIME 2019-17th conference on artificial intelligence in medicine, Jun 2019, Poznan, Poland. pp.304-308, ⟨10.1007/978-3-030-21642-9_39⟩
Artificial Intelligence in Medicine ISBN: 9783030216412
AIME
AIME 2019-17th conference on artificial intelligence in medicine, Jun 2019, Poznan, Poland. pp.304-308, ⟨10.1007/978-3-030-21642-9_39⟩
Artificial Intelligence in Medicine ISBN: 9783030216412
AIME
International audience; With popular use of multimedia and 3D content in anatomy teaching there is a need for a simple yet comprehensive tool to create and edit pedagogical anatomy video lessons. In this paper we present an automated video authoring
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::ed88d05051e34a3386db81cf42f8c1f2
https://hal.inria.fr/hal-02143822/document
https://hal.inria.fr/hal-02143822/document
Publikováno v:
Expressive ’18-The Joint Symposium on Computational Aesthetics and Sketch Based Interfaces and Modeling and Non-Photorealistic Animation and Rendering
Expressive ’18-The Joint Symposium on Computational Aesthetics and Sketch Based Interfaces and Modeling and Non-Photorealistic Animation and Rendering, Aug 2018, Victoria, Canada. pp.17-19, ⟨10.1145/3229147.3229161⟩
Expressive
Expressive ’18-The Joint Symposium on Computational Aesthetics and Sketch Based Interfaces and Modeling and Non-Photorealistic Animation and Rendering, Aug 2018, Victoria, Canada. pp.17-19, ⟨10.1145/3229147.3229161⟩
Expressive
International audience; Describing the history of a terrain from a vertical geological cross-section is an important problem in geology, called geological restoration. Designing the sequential evolution of the geometry is usually done manually, invol
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::7211e924a66e94d8577db32ff70a69d2
https://inria.hal.science/hal-01817923/file/geological-storyboards_hal.pdf
https://inria.hal.science/hal-01817923/file/geological-storyboards_hal.pdf
Publikováno v:
Joint Workshop on Multimedia for Cooking and Eating Activities and Multimedia Assisted Dietary Management
Joint Workshop on Multimedia for Cooking and Eating Activities and Multimedia Assisted Dietary Management, Jul 2018, Stockholm, Sweden. 2018, 〈10.1145/3230519.3230590〉
Joint Workshop on Multimedia for Cooking and Eating Activities and Multimedia Assisted Dietary Management (CEA-MADiMa 2018)
Joint Workshop on Multimedia for Cooking and Eating Activities and Multimedia Assisted Dietary Management (CEA-MADiMa 2018), Jul 2018, Stockholm, Sweden. pp.21-24, ⟨10.1145/3230519.3230590⟩
CEA@IJCAI
Joint Workshop on Multimedia for Cooking and Eating Activities and Multimedia Assisted Dietary Management, Jul 2018, Stockholm, Sweden. 2018, 〈10.1145/3230519.3230590〉
Joint Workshop on Multimedia for Cooking and Eating Activities and Multimedia Assisted Dietary Management (CEA-MADiMa 2018)
Joint Workshop on Multimedia for Cooking and Eating Activities and Multimedia Assisted Dietary Management (CEA-MADiMa 2018), Jul 2018, Stockholm, Sweden. pp.21-24, ⟨10.1145/3230519.3230590⟩
CEA@IJCAI
In conjunction with the 27th International Joint Conference on Artificial Intelligence IJCAI Proceedings; International audience; In this paper, we describe experiments with techniques for locating foods and recognizing food states in cooking videos.
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::a66fad8747c9b83d54c95d4d2ab80248
https://hal.archives-ouvertes.fr/hal-01815512v2/document
https://hal.archives-ouvertes.fr/hal-01815512v2/document
Autor:
Paul Weng, Byron C. Wallace, Biplav Srivastava, Andre Barreto, Jenna Wiens, Rosario A. Uceda-Sosa, Kristian Kersting, Markus Endres, Lawrence Hunter, Mark S. Fox, Amir-massoud Farahmand, Lutz Frommberger, David Poole, Sam Ganzfried, Arnav Jhala, Martijn van Otterlo, Sheila A. McIlraith, Jie Zhang, Arash Shaban-Nejad, Yolanda Gil, Rémi Ronfard, Sriraam Natarajan, Freddy Lecue, Zeinab Noorian, Nina Dethlefs, Guy Van den Broeck, Alessandro Saffiotti, Sébastien Guillet, Darius Braziunas, David L. Buckeridge, Stefano V. Albrecht, Gerald Tesauro, George Konidaris, Heriberto Cuayáhuitl
Publikováno v:
Scopus-Elsevier
AI Magazine; Vol 36, No 1: Spring 2015; 87-98
AI Magazine; Vol 36, No 1: Spring 2015; 87-98
The AAAI-14 Workshop program was held Sunday and Monday, July 27–28, 2012, at the Québec City Convention Centre in Québec, Canada. Canada. The AAAI-14 workshop program included fifteen workshops covering a wide range of topics in artificial intel
Publikováno v:
Speech Communication
Speech Communication, Elsevier : North-Holland, 2017, 95, pp.78-86. ⟨10.1016/j.specom.2017.07.003⟩
Speech Communication, 2017, 95, pp.78-86. ⟨10.1016/j.specom.2017.07.003⟩
Speech Communication, Elsevier : North-Holland, 2017, 95, pp.78-86. ⟨10.1016/j.specom.2017.07.003⟩
Speech Communication, 2017, 95, pp.78-86. ⟨10.1016/j.specom.2017.07.003⟩
International audience; In this work we explore the capability of audiovisual prosodic features (such as fundamental frequency, head motion or facial expressions) to discriminate among different dramatic attitudes. We extract the audiovisual paramete
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::d4b18a46a6009eaf5f7688e0ce048be8
https://hal.inria.fr/hal-01643330/document
https://hal.inria.fr/hal-01643330/document
Publikováno v:
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications, Institute of Electrical and Electronics Engineers, 2017, 37 (6), pp.40-51. ⟨10.1109/MCG.2017.4031070⟩
IEEE Computer Graphics and Applications, 2017, 37 (6), pp.40-51. ⟨10.1109/MCG.2017.4031070⟩
IEEE Computer Graphics and Applications, Institute of Electrical and Electronics Engineers, 2017, 37 (6), pp.40-51. ⟨10.1109/MCG.2017.4031070⟩
IEEE Computer Graphics and Applications, 2017, 37 (6), pp.40-51. ⟨10.1109/MCG.2017.4031070⟩
An important problem in computer animation of virtual characters is the expression of complex mental states during conversation using the coordinated prosody of voice, rhythm, facial expressions, and head and gaze motion. In this work, the authors pr
Autor:
Maxime Portaz, Dominique Vaufreydaz, Laurence Boissieux, Maxime Garcia, Rémi Ronfard, Marie-Paule Cani, Adela Barbulescu, Antoine Begault
Publikováno v:
WOCCI 2017-6th Workshop on Child Computer Interaction at ICMI 2017-19th ACM International Conference on Multi-modal Interaction
WOCCI 2017-6th Workshop on Child Computer Interaction at ICMI 2017-19th ACM International Conference on Multi-modal Interaction, Nov 2017, Glasgow, United Kingdom. pp.52-57, ⟨10.21437/WOCCI.2017-9⟩
WOCCI
WOCCI 2017-6th Workshop on Child Computer Interaction at ICMI 2017-19th ACM International Conference on Multi-modal Interaction, Nov 2017, Glasgow, United Kingdom. pp.52-57, ⟨10.21437/WOCCI.2017-9⟩
WOCCI
Author version; International audience; This paper presents Figurines, an offline framework for narrative creation with tangible objects, designed to record storytelling sessions with children, teenagers or adults. This framework uses tangible dieget
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::8d018993a3d28036469e41fc26e81699
https://inria.hal.science/hal-01595775
https://inria.hal.science/hal-01595775