Zobrazeno 1 - 10
of 386
pro vyhledávání: '"Qunsheng Peng"'
Publikováno v:
The Visual Computer. 37:2619-2629
Avalanche is a natural disaster in the snow-covered mountainous area in winter, which may cause great disasters to human life and property. It is also a danger for skiers and climbers. This paper presents a new physically based algorithm to simulate
Publikováno v:
The Visual Computer. 35:1223-1235
Landslide is a disaster which may cause huge losses of human life and block the traffic on hilly area. In this paper, we present a new physically based model to simulate the dynamic flow of landslides, under a modified MPM (material point method) fra
Publikováno v:
Journal of Visual Languages & Computing. 42:76-85
Association rules have been widely used for detecting relations between attribute-value pairs of categorical datasets. Existing solutions of mining interesting association rules are based on the support-confidence theory. However, it is non-trivial f
Publikováno v:
Computer Graphics Forum. 36:45-56
Crowd simulators are commonly used to populate movie or game scenes in the entertainment industry. Even though it is crucial to consider the presence of groups for the believability of a virtual crowd, most crowd simulations only take into account in
Publikováno v:
Multimedia Tools and Applications. 75:11019-11036
Human action recognition based on the 3D skeleton is an important yet challenging task, because of the instability of skeleton joints and great variations in action length. In this paper we propose a novel method that can effectively deal with unstab
Publikováno v:
Science China Information Sciences. 58:1-14
Converting a scanned or shot line drawing image into a vector graph can facilitate further edit and reuse, making it a hot research topic in computer animation and image processing. Besides avoiding noise influence, its main challenge is to preserve
Publikováno v:
SCIENTIA SINICA Informationis. 44:1370-1384
Image smoothing is a fundamental tool in computer graphics and image processing, whose major challenge is to smooth the input image while preserving its salient structure features. Recently, a piecewise smooth approach called L 0 gradient minimizatio
Publikováno v:
The Visual Computer. 30:1021-1033
Action recognition solely based on video data has known to be very sensitive to background activity, and also lacks the ability to discriminate complex 3D motion. With the development of commercial depth cameras, skeleton-based action recognition is
Publikováno v:
Computers & Graphics. 38:230-238
We propose a novel method for relighting the image of outdoor scenes viewed from a fixed camera based on a sparse set of images of the same scene under different illumination. Unlike previous methods which require capturing images under pre-designed
Publikováno v:
Science China Information Sciences. 57:1-14
The existing methods for visualizing volumetric data are mostly based on piecewise linear models. And all kinds of analysis based on them have to be substituted by coarse interpolations. So both accuracy and reliability of the traditional framework f