Zobrazeno 1 - 10
of 14
pro vyhledávání: '"Quentin Roy"'
Publikováno v:
CHI Conference on Human Factors in Computing Systems.
Publikováno v:
Proceedings of the ACM on Human-Computer Interaction. 4:1-20
We investigate the performance of one-handed touch input on the side of a mobile phone. A first experiment examines grip change and subjective preference when reaching for side targets using different fingers. Results show all locations can be reache
Publikováno v:
HAI
Conversational Agents (CA) have become one of the common user interfaces in many online domains. In this paper, we ask whether users have a preference about the personality of CAs, and whether this preference changes depending on the length and type
Publikováno v:
MobileHCI
Proceedings of the ACM International Conference on Mobile Human-Computer Interaction (MobileHCI 2021)
Proceedings of the ACM International Conference on Mobile Human-Computer Interaction (MobileHCI 2021), Sep 2021, Toulouse, France. ⟨10.1145/3447526.3472038⟩
Proceedings of the ACM International Conference on Mobile Human-Computer Interaction (MobileHCI 2021)
Proceedings of the ACM International Conference on Mobile Human-Computer Interaction (MobileHCI 2021), Sep 2021, Toulouse, France. ⟨10.1145/3447526.3472038⟩
International audience; We investigate how users touch arbitrary shapes. First, we performed semi-structured interviews with a fifteen-shape set as prop to identify touch strategies. Results reveal four main potential touch strategies, from which we
Publikováno v:
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics, Institute of Electrical and Electronics Engineers, In press, ⟨10.1109/TVCG.2021.3101854⟩
IEEE Transactions on Visualization and Computer Graphics, Institute of Electrical and Electronics Engineers, In press, ⟨10.1109/TVCG.2021.3101854⟩
International audience; Bau and Mackay's OctoPocus dynamic guide helps novices learn, execute, and remember 2D surface gestures. We adapt OctoPocus to 3D mid-air gestures in Virtual Reality (VR) using an optimization-based recognizer, and by introduc
Publikováno v:
CHI
CHI 2021-Conference on Human Factors in Computing Systems
CHI 2021-Conference on Human Factors in Computing Systems, May 2021, Yokohama / Virtual, Japan. ⟨10.1145/3411764.3445725⟩
CHI 2021-Conference on Human Factors in Computing Systems
CHI 2021-Conference on Human Factors in Computing Systems, May 2021, Yokohama / Virtual, Japan. ⟨10.1145/3411764.3445725⟩
International audience; Suggesting words to complete a given sequence of characters isa common feature of typing interfaces. Yet, previous studies havenot found a clear benefit, some even finding it detrimental. Wereport on the first study to control
Publikováno v:
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies. 2:1-27
The paper explores the possibility of using wrist-worn devices (specifically, a smartwatch) to accurately track the hand movement and gestures for a new class of immersive, interactive gesture-driven applications. These interactive applications need
Autor:
Mathieu Nancel, Camelia Zakaria, Andy Cockburn, Simon T. Perrault, Quentin Roy, Archan Misra, Wonjung Kim
Publikováno v:
Lecture Notes in Computer Science
17th IFIP Conference on Human-Computer Interaction (INTERACT)
17th IFIP Conference on Human-Computer Interaction (INTERACT), Sep 2019, Paphos, Cyprus. pp.625-646, ⟨10.31219/osf.io/ktuy4⟩
17th IFIP Conference on Human-Computer Interaction (INTERACT), Sep 2019, Paphos, Cyprus. pp.625-646, ⟨10.1007/978-3-030-29387-1_36⟩
Human-Computer Interaction – INTERACT 2019 ISBN: 9783030293864
INTERACT (3)
17th IFIP Conference on Human-Computer Interaction (INTERACT)
17th IFIP Conference on Human-Computer Interaction (INTERACT), Sep 2019, Paphos, Cyprus. pp.625-646, ⟨10.31219/osf.io/ktuy4⟩
17th IFIP Conference on Human-Computer Interaction (INTERACT), Sep 2019, Paphos, Cyprus. pp.625-646, ⟨10.1007/978-3-030-29387-1_36⟩
Human-Computer Interaction – INTERACT 2019 ISBN: 9783030293864
INTERACT (3)
Part 8: Pointing, Touch, Gesture and Speech-Based Interaction Techniques; International audience; Eyewear displays allow users to interact with virtual content displayed over real-world vision, in active situations like standing and walking. Pointing
Externí odkaz:
https://explore.openaire.eu/search/publication?articleId=doi_dedup___::31071886369e05703707a4366bd6360d
https://doi.org/10.31219/osf.io/ktuy4
https://doi.org/10.31219/osf.io/ktuy4
Publikováno v:
CHI
When automating tasks using some form of artificial intelli- gence, some inaccuracy in the result is virtually unavoidable. In many cases, the user must decide whether to try the auto- mated method again, or fix it themselves using the available user
Publikováno v:
AVI
Wearables are increasingly used during training to quantify performance and provide valuable real-time information. However, interacting with these devices in motion may disrupt the movements of the activity. We propose a method of interaction involv