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Akademický článek
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Publikováno v:
2020 Chinese Control And Decision Conference (CCDC).
The significant momentum of computer-bridge brings a strong demand for quality validation and assurance for computer-bridge software. Current research work seldom discusses corresponding software testing questions and validation approaches with clear
Publikováno v:
2017 29th Chinese Control And Decision Conference (CCDC).
A platform of online bridge card game is designed for computer games in this paper. To implement a real-time platform for sharing information, we use TCP/IP network transport protocol to realize it, and data for transmission is very few. MFC developm
Publikováno v:
2017 29th Chinese Control And Decision Conference (CCDC).
Game robot is a challenge in the field of artificial intelligence. First of all, the current status of robot and computer game were described. After the techniques of computer games and the characteristics of intelligent robots were analyzed, a conce
Publikováno v:
2017 29th Chinese Control And Decision Conference (CCDC).
This paper puts forward a Human-Machine Interaction robot which can play chess games with human. Based on the existing Computer Games and Robot technology, the robot can accomplish more functions. The robot can recognize the human players' wrong, and
Publikováno v:
2017 29th Chinese Control And Decision Conference (CCDC).
Computer Game is one of the important and challenging research directions in the field of Artificial Intelligence (AI). This paper introduces the composition of the computer game system and the rules of Checkers (100) that is a complex two-player che
Publikováno v:
2016 Chinese Control and Decision Conference (CCDC).
This paper analyzes the traditional game system, pointing out its shortcoming and putting forward an idea of designing a Distributed System (which is referred to as DS) Computer Game Platform. At first, the paper puts forward the structure of DS comp
Publikováno v:
2016 Chinese Control and Decision Conference (CCDC).
This paper simply introduces the game of Amazon and traditional alpha-beta pruning algorithm, mainly introduces the using of UCT algorithm in Amazon, and using MC evaluation to replace traditional evaluation function. We also establish a move table t
Publikováno v:
The 27th Chinese Control and Decision Conference (2015 CCDC).
Phantom Go as an important branch of computer games is emerging. Monte Carlo algorithm is widely used in this kind of incomplete information games currently. However, there is a tradeoff between run time and its effectiveness. In this paper, based on
Publikováno v:
The 27th Chinese Control and Decision Conference (2015 CCDC).
This paper mainly introduces the structural model used for achieving the two-person game platform on computer games. To analyze the realistic logical processes of computer games, the referee-player role model is induced, computer game platform makes