Zobrazeno 1 - 10
of 12
pro vyhledávání: '"Q. Youn Hong"'
Publikováno v:
Computational Visual Media, Vol 3, Iss 1, Pp 49-60 (2017)
Abstract Deformation of skin and muscle is essential for bringing an animated character to life. This deformation is difficult to animate in a realistic fashion using traditional techniques because of the subtlety of the skin deformations that must m
Externí odkaz:
https://doaj.org/article/77838001adcd4539aa5ec6f6903c9040
Publikováno v:
Computer-Aided Design. 162:103548
Publikováno v:
Computer Aided Geometric Design. 104:102205
Publikováno v:
Computers & Graphics. 82:84-94
We present a new method for offset surface trimming that eliminates redundant parts of an offset surface that are closer than the offset distance to the original surface. The proposed approach deals with numerical instability around near-singular reg
Publikováno v:
Journal of the Korea Computer Graphics Society. 25:93-103
Publikováno v:
Computer Aided Geometric Design. 71:105-118
It is well known that star-shaped domains possess particularly simple polar parameterizations, which are formed by the line segments that connect a suitably chosen center with the points on the domain's boundary. The polar parameterization is valid (
Publikováno v:
Computer Aided Geometric Design
We present an efficient and robust algorithm for computing the self-intersection of a freeform surface, based on a special representation of miter points, using sufficiently small quadrangles in the parameter domain. A self-intersecting surface chang
Autor:
Q Youn Hong, Gershon Elber
Publikováno v:
Computer Aided Geometric Design. 94:102075
Publikováno v:
Computer Graphics Forum. 29:537-544
The human shoulder complex is perhaps the most complicated joint in the human body being comprised of a set of three bones, muscles, tendons, and ligaments. Despite this anatomical complexity, computer graphics models for motion capture most often re
Akademický článek
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