Zobrazeno 1 - 10
of 602
pro vyhledávání: '"Problematic gaming"'
Autor:
Zhiyao Xin, Herui Wu, Wenjian Lai, Lan Guo, Wanxin Wang, Ruiying Chen, Subinuer Yiming, Ye Xu, Yuwei Zhang, Ciyong Lu
Publikováno v:
BMC Psychiatry, Vol 24, Iss 1, Pp 1-10 (2024)
Abstract Introduction: Problematic gaming (PG) is a serious issue among adolescents worldwide, and there is evidence suggesting that school bullying behaviors may be associated with increased rates of PG. This study aimed to examine the associations
Externí odkaz:
https://doaj.org/article/acb221fff86648b5993e5b3a760d339f
Autor:
Kamolthip Ruckwongpatr, Yu-Han Lee, Ngoc Dang Tran, Le An Pham, Mark D. Griffiths, Amir H. Pakpour, Cheng-Kuan Lin, Yu-Ting Huang, Jung-Sheng Chen, Sio-Meng Lei, Chung-Ying Lin
Publikováno v:
Psicologia: Reflexão e Crítica, Vol 37, Iss 1, Pp 1-12 (2024)
Abstract Background Previous studies have shown that the Gaming Disorder Test (GDT) and Gaming Disorder Scale for Adolescents (GADIS-A) have promising validity and reliability when assessing symptoms of gaming disorder among young adults. However, va
Externí odkaz:
https://doaj.org/article/098d18c9dd53424183891382e1db6fa0
Publikováno v:
Comprehensive Psychiatry, Vol 136, Iss , Pp 152542- (2025)
Background and aims: Previous studies are limited in addressing the directionality of temporal relationships between problematic gaming and phubbing symptoms by exploring cross-sectional studies. Therefore, we estimated the longitudinal relationships
Externí odkaz:
https://doaj.org/article/90f5aed7a23c4fc6a829b25b2a1c5958
Publikováno v:
Cyberpsychology: Journal of Psychosocial Research on Cyberpspace, Vol 15, Iss 3 (2024)
Starting from the dualistic model of passion by Vallerand and colleagues (2003), this study aimed to identify “obsessive” and “harmonious” involvements in MMORPGs and to verify their relationships with players’ self-esteem and well-being. A
Externí odkaz:
https://doaj.org/article/c39834a80c074cf7bf5e43ea570b33fb
Autor:
Rose Seoyoung Chang, Minju Lee, Jooyeon Jamie Im, Kee-Hong Choi, Jueun Kim, Jeanyung Chey, Suk-Ho Shin, Woo-Young Ahn
Publikováno v:
Frontiers in Psychiatry, Vol 14 (2023)
Background and aimsConsidering the growing number of gamers worldwide and increasing public concerns regarding the negative consequences of problematic gaming, the aim of the present systematic review was to provide a comprehensive overview of gaming
Externí odkaz:
https://doaj.org/article/041ff24357774b9487b876df150064b8
Autor:
Rebecca Lewinson, Jeffrey Wardell, Naama Kronstein, Karli Rapinda, Tyler Kempe, Joel Katz, Hyoun Kim, Matthew Keough
Publikováno v:
Cyberpsychology: Journal of Psychosocial Research on Cyberpspace, Vol 17, Iss 3 (2023)
Early in the COVID-19 pandemic, social interactions were constrained by physical distancing guidelines. Consequently, some individuals may have turned to video games to cope with isolation and negative emotions. Previous studies have shown that peopl
Externí odkaz:
https://doaj.org/article/f5ba43f9fcb14abea5bca6428a9d7e50
Akademický článek
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Akademický článek
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Autor:
Dionysis Alexandridis, Sanne L. Nijhof, Vincent G. van der Rijst, Damian Y. van der Neut, Renske Spijkerman, Gonneke W. J. M. Stevens, Sander C. J. Bakkes, Heidi M. B. Lesscher, Regina J. J. M. van den Eijnden, Cornelis K. van der Ent, Gerrit van den Berg, Margot Peeters
Publikováno v:
Frontiers in Public Health, Vol 11 (2023)
BackgroundAdolescents growing up with a chronic condition might experience more social vulnerabilities compared to their healthy peers as an indirect result of their conditions. This can lead to a relatedness need frustration for these adolescents. C
Externí odkaz:
https://doaj.org/article/028ebd50e7184244b821863718592238
Autor:
Bäcklund, Christian, Elbe, Pia, Gavelin, Hanna M., Sörman, Daniel Eriksson, Ljungberg, Jessica K.
Publikováno v:
Journal of Behavioral Addictions. 11(3):667-688
Externí odkaz:
https://www.ceeol.com/search/article-detail?id=1073747